Five by Five Pits
Posted: Mon Feb 11, 2013 3:08 am
It's a terribly uncreative name. It's over at http://grimrock.nexusmods.com/mods/196. It's a single room (in 2 floors) dungeon. A puzzle, with some combat required. It's the first thing that I've created in Grimrock that I felt was ready to publish. Please play it. I've fixed a lot of bugs already, but I bet there's more waiting to be found. I was inspired to do this by the One Room Dungeon round 1. Entry was already closed by the time I got into Grimrock dungeon building, but I made this anyway.
Please let me know what you thought if you tried this.
Puzzle
-did it make sense to you?
-was it fun?
-overall difficulty
Combat
-what party did you use/how did you use them? (I used default party in testing.)
-what difficulty setting did you use? (I used normal in testing.)
-was it fun?
-how would you rate the combat difficulty/balance?
Secrets
-did you find one or more secrets?
General
-how much time did it take?
-was it worth the price of admission?
Thoughts about the scripts and map:
Please let me know what you thought if you tried this.
Puzzle
-did it make sense to you?
-was it fun?
-overall difficulty
Combat
-what party did you use/how did you use them? (I used default party in testing.)
-what difficulty setting did you use? (I used normal in testing.)
-was it fun?
-how would you rate the combat difficulty/balance?
Secrets
-did you find one or more secrets?
General
-how much time did it take?
-was it worth the price of admission?
Thoughts about the scripts and map:
SpoilerShow
I've written the scripts to be as generic as I possibly could. It would be easy to make a bigger or smaller pit area or in another shape. I've included exactly 5 skeletons in this map, but you could add or remove them easily. I was thinking about possibly putting a secret wall button in a corner of the downstairs room. When this button is pushed, then a wall to the player's side slides up to reveal an active (and properly facing, and immediately attacking) skeleton. Maybe it's an unpleasant surprise, maybe you need that skeleton to reach somewhere on level 1? Mazes could be added to one or both levels of the map, possibly with secret doors that could open and close. I think the scripts will even work if you move this room to levels n and n+1 instead of 1 and 2, but I haven't tested this.
If you have any questions about how any of the script works, feel free to ask. Feel free to use anything you see and like, although if you copy/paste directly from my work, please give me a credit somewhere. I've noticed a function getForward in multiple other people's scripts that turns out to be pretty much the same thing that I called getXYFromDir, should things that small get credited? If so, who first wrote getForward?
If you have any questions about how any of the script works, feel free to ask. Feel free to use anything you see and like, although if you copy/paste directly from my work, please give me a credit somewhere. I've noticed a function getForward in multiple other people's scripts that turns out to be pretty much the same thing that I called getXYFromDir, should things that small get credited? If so, who first wrote getForward?