light objects not showing up at all in low rendering mode
Posted: Thu Feb 14, 2013 11:49 pm
I have a room that relies on seeing small light objects when they light up, but in low rendering mode nothing shows up at all.
- Is there anything I can do to "force" them to be visible?
- Do any of the LightSource properties affect whether it's shown while playing on low rendering mode?
- Is there anything I can do to "force" them to be visible?
- Do any of the LightSource properties affect whether it's shown while playing on low rendering mode?
I might be able to rig some way to use FX lights instead, but that would be tricky as they need to persist over saves and not bog down performance either. And that's assuming the FX lights will show up in low render mode!lightPosition: a 3d vector specifying the origin of the light source in entity’s local space.
lightRange: the range of the light source in meters.
lightColor: a 3d vector specifying the RGB color of the light source in range 0-1.
brightness: scales the intensity of the light source.
castShadow: a boolean which turns dynamic shadow rendering on and off.
flicker: a boolean which turns flickering effect on and off. Default is on.
particleSystem: (optional) name of a particle system to attach to the light source.
placement: must always be set to “floor”.
