weapons and armor scripts enjoy =)
Posted: Sun Feb 17, 2013 12:39 pm
Code: Select all
cloneObject{
name = "machete_+1",
baseObject = "machete",
uiName = "Machete +1",
attackPower = 12,
}
cloneObject{
name = "machete_+2",
baseObject = "machete",
uiName = "Machete +2",
attackPower = 14,
}
cloneObject{
name = "machete_+3",
baseObject = "machete",
uiName = "Machete +3",
attackPower = 16,
}
cloneObject{
name = "machete_+4",
baseObject = "machete",
uiName = "Machete +4",
attackPower = 18,
}
cloneObject{
name = "hand axe_+1",
baseObject = "hand_axe",
uiName = "hand axe +1",
attackPower = 12,
}
cloneObject{
name = "hand axe_+2",
baseObject = "hand_axe",
uiName = "hand axe +2",
attackPower = 14,
}
cloneObject{
name = "hand axe_+3",
baseObject = "hand_axe",
uiName = "hand axe +3",
attackPower = 16,
}
cloneObject{
name = "hand axe_+4",
baseObject = "hand_axe",
uiName = "hand axe +4",
attackPower = 18,
}
cloneObject{
name = "hand axe_+5",
baseObject = "hand_axe",
uiName = "hand axe +5",
attackPower = 20,
}
cloneObject{
name = "frost hand axe_+1",
baseObject = "hand_axe",
uiName = " Frost hand axe +1",
attackPower = 12,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "accurate hand axe_+1",
baseObject = "hand_axe",
uiName = "accurate hand axe +1",
attackPower = 12,
accuracy = 10,
}
cloneObject{
name = "accurate cudgel",
baseObject = "cudgel",
uiName = "accurate cudgel",
attackPower = 12,
accuracy = 5,
description = "this weapon is well balanced.",
}
cloneObject{
name = "peasant_cap of health",
baseObject = "peasant_cap",
uiName = "peasant cap of health",
health = 10,
}
cloneObject{
name = "short_bow +1",
baseObject = "short_bow",
uiName = "short bow +1",
attackPower = 14,
}
cloneObject{
name = "short_bow +2",
baseObject = "short_bow",
uiName = "short bow +2",
attackPower = 16,
}
cloneObject{
name = "short_bow +3",
baseObject = "short_bow",
uiName = "short bow +3",
attackPower = 18,
}
cloneObject{
name = "short_bow +4",
baseObject = "short_bow",
uiName = "short bow +4",
attackPower = 20,
}
cloneObject{
name = "short_bow +5",
baseObject = "short_bow",
uiName = "short bow +5",
attackPower = 22,
}
cloneObject{
name = "frost long_sword",
baseObject = "long_sword",
uiName = " Frost long sword",
attackPower = 12,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "long_sword +1",
baseObject = "long_sword",
uiName = "long sword +1",
attackPower = 13,
}
cloneObject{
name = "long_sword +2",
baseObject = "long_sword",
uiName = "long sword +2",
attackPower = 15,
}
cloneObject{
name = "long_sword +3",
baseObject = "long_sword",
uiName = "long sword +3",
attackPower = 17,
}
cloneObject{
name = "long_sword +4",
baseObject = "long_sword",
uiName = "long sword +4",
attackPower = 19,
}
cloneObject{
name = "long_sword +5",
baseObject = "long_sword",
uiName = "long sword +5",
attackPower = 21,
}
cloneObject{
name = "frost long_sword +3",
baseObject = "long_sword",
uiName = " Frost long sword +3",
attackPower = 18,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "frost hand axe_+3",
baseObject = "hand_axe",
uiName = " Frost hand axe +3",
attackPower = 16,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "accurate cudgel +1",
baseObject = "cudgel",
uiName = "accurate cudgel +1",
attackPower = 14,
accuracy = 5,
description = "this weapon is well balanced.",
}
cloneObject{
name = "accurate cudgel +2",
baseObject = "cudgel",
uiName = "accurate cudgel +2",
attackPower = 16,
accuracy = 5,
description = "this weapon is well balanced.",
}
cloneObject{
name = "accurate cudgel +3",
baseObject = "cudgel",
uiName = "accurate cudgel +3",
attackPower = 18,
accuracy = 5,
description = "this weapon is well balanced.",
}
cloneObject{
name = "accurate cudgel +4",
baseObject = "cudgel",
uiName = "accurate cudgel +4",
attackPower = 20,
accuracy = 5,
description = "this weapon is well balanced.",
}
cloneObject{
name = "accurate cudgel +5",
baseObject = "cudgel",
uiName = "accurate cudgel +5",
attackPower = 22,
accuracy = 5,
description = "this weapon is well balanced.",
}
cloneObject{
name = "frost knoffer",
baseObject = "knoffer",
uiName = " Frost knoffer",
attackPower = 15,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "knoffer +1",
baseObject = "knoffer",
uiName = "knoffer +1",
attackPower = 16,
}
cloneObject{
name = "knoffer +2",
baseObject = "knoffer",
uiName = "knoffer +2",
attackPower = 18,
}
cloneObject{
name = "knoffer +3",
baseObject = "knoffer",
uiName = "knoffer +3",
attackPower = 20,
}
cloneObject{
name = "knoffer +4",
baseObject = "knoffer",
uiName = "knoffer +4",
attackPower = 20,
}
cloneObject{
name = "knoffer +5",
baseObject = "knoffer",
uiName = "knoffer +5",
attackPower = 22,
}
cloneObject{
name = "dagger +1",
baseObject = "dagger",
uiName = "dagger +1",
attackPower = 9,
}
cloneObject{
name = "dagger +2",
baseObject = "dagger",
uiName = "dagger +2",
attackPower = 11,
}
cloneObject{
name = "dagger +3",
baseObject = "dagger",
uiName = "dagger +3",
attackPower = 13,
}
cloneObject{
name = "dagger +4",
baseObject = "dagger",
uiName = "dagger +4",
attackPower = 15,
}
cloneObject{
name = "dagger +5",
baseObject = "dagger",
uiName = "dagger +5",
attackPower = 17,
}
cloneObject{
name = "frost dagger",
baseObject = "dagger",
uiName = "frost dagger",
attackPower = 9,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "frost dagger +3",
baseObject = "dagger",
uiName = "frost dagger +3",
attackPower = 13,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "fire dagger",
baseObject = "dagger",
uiName = "fire dagger",
attackPower = 9,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "fire knoffer",
baseObject = "knoffer",
uiName = " Fire knoffer",
attackPower = 15,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "fire long_sword",
baseObject = "long_sword",
uiName = "Fire long sword",
attackPower = 13,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "fire hand axe",
baseObject = "hand_axe",
uiName = "fire hand axe",
attackPower = 12,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "shock dagger",
baseObject = "dagger",
uiName = "shock dagger",
attackPower = 9,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "shock knoffer",
baseObject = "knoffer",
uiName = " shock knoffer",
attackPower = 15,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "shock long_sword",
baseObject = "long_sword",
uiName = "shock long sword",
attackPower = 13,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "shock hand axe",
baseObject = "hand_axe",
uiName = "shock hand axe",
attackPower = 12,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "poison dagger",
baseObject = "dagger",
uiName = "poison dagger",
attackPower = 9,
damageType = "poison",
description = "this weapon drips venom.",
}
cloneObject{
name = "poison knoffer",
baseObject = "knoffer",
uiName = " poison knoffer",
attackPower = 15,
damageType = "poison",
description = "this weapon drips venom.",
}
cloneObject{
name = "poison long_sword",
baseObject = "long_sword",
uiName = "poison long sword",
attackPower = 13,
damageType = "poison",
description = "this weapon drips venom.",
}
cloneObject{
name = "poison hand axe",
baseObject = "hand_axe",
uiName = "poison hand axe",
attackPower = 12,
damageType = "poison",
description = "this weapon drips poison.",
}
cloneObject{
name = "fire dagger +3",
baseObject = "dagger",
uiName = "fire dagger +3",
attackPower = 13,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "fire knoffer +3",
baseObject = "knoffer",
uiName = " Fire knoffer +3",
attackPower = 19,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "fire long_sword +3",
baseObject = "long_sword",
uiName = "Fire long sword +3",
attackPower = 18,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "fire hand axe +3",
baseObject = "hand_axe",
uiName = "fire hand axe +3",
attackPower = 17,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "poison dagger +3",
baseObject = "dagger",
uiName = "poison dagger +3",
attackPower = 14,
damageType = "poison",
description = "this weapon drips venom.",
}
cloneObject{
name = "poison knoffer +3",
baseObject = "knoffer",
uiName = " poison knoffer +3",
attackPower = 20,
damageType = "poison",
description = "this weapon drips venom.",
}
cloneObject{
name = "poison long_sword +3",
baseObject = "long_sword",
uiName = "poison long sword +3",
attackPower = 18,
damageType = "poison",
description = "this weapon drips venom.",
}
cloneObject{
name = "poison hand axe +3",
baseObject = "hand_axe",
uiName = "poison hand axe +3",
attackPower = 17,
damageType = "poison",
description = "this weapon drips poison.",
}
cloneObject{
name = "shock dagger +3",
baseObject = "dagger",
uiName = "shock dagger +3",
attackPower = 14,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "shock knoffer +3",
baseObject = "knoffer",
uiName = " shock knoffer +3",
attackPower = 19,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "shock long_sword +3",
baseObject = "long_sword",
uiName = "shock long sword +3",
attackPower = 18,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "shock hand axe +3",
baseObject = "hand_axe",
uiName = "shock hand axe +3",
attackPower = 17,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "frost knoffer +3",
baseObject = "knoffer",
uiName = " frost knoffer +3",
attackPower = 19,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "Dark dagger +3",
baseObject = "assassin_dagger",
uiName = "Dark dagger +3",
attackPower = 13,
}
cloneObject{
name = "Dark dagger",
baseObject = "assassin_dagger",
uiName = "Dark dagger",
attackPower = 7,
requiredLevel = 2,
accuracy = 5,
}
cloneObject{
name = "Dark dagger +1",
baseObject = "assassin_dagger",
uiName = "Dark dagger +1",
attackPower = 9,
requiredLevel = 6,
}
cloneObject{
name = "Dark dagger +2",
baseObject = "assassin_dagger",
uiName = "Dark dagger +2",
attackPower = 11,
requiredLevel = 8,
}
cloneObject{
name = "Dark dagger +4",
baseObject = "assassin_dagger",
uiName = "Dark dagger +4",
attackPower = 14,
}
cloneObject{
name = "Dark dagger +5",
baseObject = "assassin_dagger",
uiName = "Dark dagger +5",
attackPower = 18,
}
cloneObject{
name = "Flail +1",
baseObject = "flail",
uiName = "Flail +1",
attackPower = 26,
accuracy = 1,
description = "this weapon is well balanced.",
}
cloneObject{
name = "Flail +2",
baseObject = "flail",
uiName = "Flail +2",
attackPower = 27,
accuracy = 1,
description = "this weapon is well balanced.",
}
cloneObject{
name = "Flail +3",
baseObject = "flail",
uiName = "Flail +3",
attackPower = 28,
accuracy = 1,
description = "this weapon is well balanced.",
}
cloneObject{
name = "Flail +4",
baseObject = "flail",
uiName = "Flail +4",
attackPower = 30,
accuracy = 2,
description = "this weapon is well balanced.",
}
cloneObject{
name = "Flail +5",
baseObject = "flail",
uiName = "Flail +5",
attackPower = 32,
accuracy = 3,
description = "this weapon is well balanced.",
}
cloneObject{
name = "fire Warhammer",
baseObject = "warhammer",
uiName = "fire Warhammer",
attackPower = 19,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "frost Warhammer",
baseObject = "warhammer",
uiName = "frost Warhammer",
attackPower = 19,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "shock Warhammer",
baseObject = "warhammer",
uiName = "shock Warhammer",
attackPower = 19,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "poison Warhammer +1",
baseObject = "warhammer",
uiName = "poison Warhammer +1",
attackPower = 19,
damageType = "poison",
description = "this weapon drips poison.",
}
cloneObject{
name = "fire Warhammer +3",
baseObject = "warhammer",
uiName = "fire Warhammer +3",
attackPower = 23,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "frost Warhammer +3",
baseObject = "warhammer",
uiName = "frost Warhammer +3",
attackPower = 23,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "shock Warhammer +3",
baseObject = "warhammer",
uiName = "shock Warhammer +3",
attackPower = 23,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "poison Warhammer +3",
baseObject = "warhammer",
uiName = "poison Warhammer +3",
attackPower = 23,
damageType = "poison",
description = "this weapon drips poison.",
}
cloneObject{
name = "Jack Frost",
baseObject = "icefall_hammer",
uiName = "Jack Frost",
attackPower = 16,
requiredLevel = 2,
accuracy = 1,
weight = 3.5,
}
cloneObject{
name = "Jack Frost +3",
baseObject = "icefall_hammer",
uiName = "Jack Frost +3",
attackPower = 20,
requiredLevel = 10,
accuracy = 3,
weight = 3.5,
}
cloneObject{
name = "crossbow +1",
baseObject = "crossbow",
uiName = "crossbow +1",
attackPower = 20,
}
cloneObject{
name = "crossbow +2",
baseObject = "crossbow",
uiName = "crossbow +2",
attackPower = 22,
}
cloneObject{
name = "crossbow +3",
baseObject = "crossbow",
uiName = "crossbow +3",
attackPower = 24,
}
cloneObject{
name = "crossbow +4",
baseObject = "crossbow",
uiName = "crossbow +4",
attackPower = 26,
}
cloneObject{
name = "crossbow +5",
baseObject = "crossbow",
uiName = "crossbow +5",
attackPower = 28,
}
cloneObject{
name = "longbow +5",
baseObject = "longbow",
uiName = "longbow +5",
attackPower = 28,
}
cloneObject{
name = "longbow +3",
baseObject = "longbow",
uiName = "longbow +3",
attackPower = 23,
}
cloneObject{
name = "fire battle axe",
baseObject = "battle_axe",
uiName = "fire battle axe",
attackPower = 21,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "frost battle axe",
baseObject = "battle_axe",
uiName = "frost battle axe",
attackPower = 21,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "shock battle axe",
baseObject = "battle_axe",
uiName = "shock battle axe",
attackPower = 21,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "poison battle axe",
baseObject = "battle_axe",
uiName = "poison battle axe",
attackPower = 21,
damageType = "poison",
description = "this weapon drips poison.",
}
cloneObject{
name = "battle axe +1",
baseObject = "battle_axe",
uiName = "battle axe +1",
attackPower = 22,
}
cloneObject{
name = "battle axe +3",
baseObject = "battle_axe",
uiName = "battle axe +3",
attackPower = 26,
}
cloneObject{
name = "fist dagger +1",
baseObject = "fist_dagger",
uiName = "fist dagger +1",
attackPower = 14,
}
cloneObject{
name = "fist dagger +2",
baseObject = "fist_dagger",
uiName = "fist dagger +2",
attackPower = 16,
}
cloneObject{
name = "fist dagger +3",
baseObject = "fist_dagger",
uiName = "fist dagger +3",
attackPower = 18,
}
cloneObject{
name = "fist dagger +4",
baseObject = "fist_dagger",
uiName = "fist dagger +4",
attackPower = 20,
}
cloneObject{
name = "fist dagger +5",
baseObject = "fist_dagger",
uiName = "fist dagger +5",
attackPower = 22,
}
cloneObject{
name = "Norja",
baseObject = "great_axe",
uiName = "Norja",
attackPower = 30,
strength = 2,
weight = 5.5,
}
cloneObject{
name = "Norja +3",
baseObject = "great_axe",
uiName = "Norja +3",
attackPower = 36,
strength = 2,
weight = 5.5,
}
cloneObject{
name = "fire cutlass",
baseObject = "cutlass",
uiName = "fire cutlass",
attackPower = 19,
damageType = "fire",
description = "this weapon radiates heat.",
}
cloneObject{
name = "frost cutlass",
baseObject = "cutlass",
uiName = "frost cutlass",
attackPower = 19,
damageType = "cold",
description = "this weapon is cold to the touch.",
}
cloneObject{
name = "poison cutlass",
baseObject = "cutlass",
uiName = "poison cutlass",
attackPower = 19,
damageType = "poison",
description = "this weapon drips poison.",
}
cloneObject{
name = "shock cutlass",
baseObject = "cutlass",
uiName = "shock cutlass",
attackPower = 19,
damageType = "shock",
description = "this weapon radiates electricity.",
}
cloneObject{
name = "cutlass +1",
baseObject = "cutlass",
uiName = "cutlass +1",
attackPower = 21,
}
cloneObject{
name = "cutlass +2",
baseObject = "cutlass",
uiName = "cutlass +2",
attackPower = 23,
}
cloneObject{
name = "cutlass +3",
baseObject = "cutlass",
uiName = "cutlass +3",
attackPower = 25,
}
cloneObject{
name = "cutlass +4",
baseObject = "cutlass",
uiName = "cutlass +4",
attackPower = 27,
}
cloneObject{
name = "cutlass +5",
baseObject = "cutlass",
uiName = "cutlass +5",
attackPower = 29,
}
cloneObject{
name = "peasant breeches of health",
baseObject = "peasant_breeches",
uiName = "peasant breeches of health",
health = 10,
}
cloneObject{
name = "peasant tunic of health",
baseObject = "peasant_tunic",
uiName = "peasant tunic of health",
health = 10,
}
cloneObject{
name = "Wizard's Robe",
baseObject = "doublet",
uiName = "Wizard's Robe",
health = 15,
willpower = 3,
dexterity = 2,
}
cloneObject{
name = "Wizard's Leggings",
baseObject = "silk_hose",
uiName = "Wizard's Leggings",
health = 10,
willpower = 2,
dexterity = 2,
}
cloneObject{
name = "Wizard's Boots",
baseObject = "nomad_boots",
uiName = "Wizard's Boots",
health = 5,
willpower = 1,
dexterity = 1,
}
cloneObject{
name = "Wizard's Gloves",
baseObject = "leather_gloves",
uiName = "Wizard's Gloves",
health = 5,
willpower = 1,
dexterity = 1,
}
cloneObject{
name = "weightless Box",
baseObject = "wooden_box",
uiName = "weightless Box",
weight = -15,
description = "you feel some how lighter",
}
cloneObject{
name = "amulet of strength",
baseObject = "bone_amulet",
uiName = "amulet of strength",
strength = 2,
description = "you feel stronger",
}
cloneObject{
name = "amulet of health",
baseObject = "bone_amulet",
uiName = "amulet of health",
health = 12,
description = "you feel healthier",
}
cloneObject{
name = "amulet of energy",
baseObject = "bone_amulet",
uiName = "amulet of energy",
energy = 10,
description = "you feel more powerful",
}
cloneObject{
name = "amulet of evasion",
baseObject = "bone_amulet",
uiName = "amulet of evasion",
evasion = 5,
description = "you feel quicker",
}
cloneObject{
name = "amulet of protection",
baseObject = "bone_amulet",
uiName = "amulet of protection",
protection = 4,
description = "you feel safe",
}
cloneObject{
name = "amulet of great protection",
baseObject = "bone_amulet",
uiName = "amulet of great protection",
protection = 8,
description = "you feel very safe",
}
cloneObject{
name = "amulet of greater health",
baseObject = "bone_amulet",
uiName = "amulet of greater health",
health = 22,
description = "you feel healthier",
}
cloneObject{
name = "Rogue's Gloves",
baseObject = "leather_gloves",
uiName = "Rogue's Gloves",
evasion = 5,
dexterity = 4,
}
cloneObject{
name = "Wizard's Hat",
baseObject = "conjurers_hat",
uiName = "Wizard's Hat",
health = 5,
willpower = 3,
dexterity = 2,
energy = 10,
}
cloneObject{
name = "cloak of health",
baseObject = "tattered_cloak",
uiName = "cloak of health",
health = 12,
description = "you feel healthier",
}
cloneObject{
name = "cloak of strength",
baseObject = "tattered_cloak",
uiName = "cloak of strength",
strength = 2,
description = "you feel stronger",
}
cloneObject{
name = "cloak of energy",
baseObject = "tattered_cloak",
uiName = "cloak of energy",
energy = 10,
description = "you feel energized",
}
cloneObject{
name = "cloak of dexterity",
baseObject = "tattered_cloak",
uiName = "cloak of dexterity",
dexterity = 2,
description = "you feel agile",
}
cloneObject{
name = "bracer of dexterity",
baseObject = "bracelet_tirin",
uiName = "bracer of dexterity",
dexterity = 2,
description = "you feel agile",
}
cloneObject{
name = "bracer of power",
baseObject = "bracelet_tirin",
uiName = "bracer of power",
willpower = 2,
description = "you feel power flowing through you",
}
cloneObject{
name = "greater bracer of fortitude",
baseObject = "brace_fortitude",
uiName = "greater bracer of fortitude",
strength = 2,
health = 20,
description = "you feel strong and healthy",
}
defineObject{
name = "bracers_test",
class = "Item",
model = "assets/models/items/bracelet_tirin.fbx",
uiName = "bracers test",
editorIcon = 24,
gfxIndex = 68,
slot = "Bracers",
weight = 0.5,
description = "Wearing this reduces the weight and heft of the weapon you are wielding, allowing for more accurate strikes.",
}
cloneObject{
name = "bracer of giant strength",
baseObject = "bracers_test",
uiName = "bracer of giant strength",
strength = 4,
description = "you feel stronger",
}
cloneObject{
name = "bracer of dexterity",
baseObject = "bracers_test",
uiName = "bracer of dexterity",
dexterity = 2,
description = "you feel agile",
}
cloneObject{
name = "bracer of vitality",
baseObject = "bracers_test",
uiName = "bracer of vitality",
vitality = 3,
description = "you feel robust",
}
cloneObject{
name = "bracer of energy",
baseObject = "bracers_test",
uiName = "bracer of energy",
energy = 7,
description = "you feel energized",
}
cloneObject{
name = "bracer of willpower",
baseObject = "bracers_test",
uiName = "bracer of willpower",
willpower = 2,
description = "you feel more powerful",
}
cloneObject{
name = "bracer of protection",
baseObject = "bracers_test",
uiName = "bracer of protection",
protection = 3,
description = "you feel safe",
}
cloneObject{
name = "bracer of evasion",
baseObject = "bracers_test",
uiName = "bracer of evasion",
evasion = 5,
description = "you feel quicker",
}
cloneObject{
name = "bracer of life",
baseObject = "bracers_test",
uiName = "bracer of life",
health = 25,
description = "you feel healthy",
}
cloneObject{
name = "Apprentice staff",
baseObject = "legionary_spear",
uiName = "Apprentice staff",
protection = 3,
willpower = 2,
energy = 10,
description = "duel purposed incase of spell failure",
}
cloneObject{
name = "necklace of improved strength",
baseObject = "gear_necklace",
uiName = "necklace of improved strength",
strength = 3,
description = "you feel stronger",
}
cloneObject{
name = "necklace of improved health",
baseObject = "gear_necklace",
uiName = "necklace of improved health",
health = 15,
description = "you feel healthier",
}
cloneObject{
name = "necklace of improved energy",
baseObject = "gear_necklace",
uiName = "necklace of improved energy",
energy = 13,
description = "you feel more powerful",
}
cloneObject{
name = "necklace of improved evasion",
baseObject = "gear_necklace",
uiName = "necklace of improved evasion",
evasion = 7,
description = "you feel quicker",
}
cloneObject{
name = "necklace of improved protection",
baseObject = "gear_necklace",
uiName = "necklace of improved protection",
protection = 5,
description = "you feel safe",
}
cloneObject{
name = "necklace of extreme protection",
baseObject = "gear_necklace",
uiName = "necklace of extreme protection",
protection = 10,
description = "you feel very safe",
}
cloneObject{
name = "necklace of extreme health",
baseObject = "gear_necklace",
uiName = "necklace of extreme health",
health = 28,
description = "you feel healthier",
}
cloneObject{
name = "boots of the warrior",
baseObject = "ring_boots",
uiName = "boots of the warrior",
strength = 1,
protection = 9,
energy = 3,
evasion = 3,
description = "Some times mobility is better",
}
cloneObject{
name = "vest of the warrior",
baseObject = "ring_mail",
uiName = "vest of the warrior",
strength = 2,
protection = 10,
energy = 3,
evasion = 5,
description = "Some times mobility is better",
}
cloneObject{
name = "gauntlets of the warrior",
baseObject = "ring_gauntlets",
uiName = "gauntlets of the warrior",
strength = 1,
protection = 9,
energy = 3,
evasion = 3,
description = "Some times mobility is better",
}
cloneObject{
name = "greaves of the warrior",
baseObject = "ring_greaves",
uiName = "greaves of the warrior",
strength = 1,
protection = 9,
energy = 3,
evasion = 4,
description = "Some times mobility is better",
}