Page 1 of 1

weapons and armor scripts enjoy =)

Posted: Sun Feb 17, 2013 12:39 pm
by Meraz

Code: Select all

cloneObject{
	name = "machete_+1",
	baseObject = "machete",
	uiName = "Machete +1",
	attackPower = 12,	
}
cloneObject{
	name = "machete_+2",
	baseObject = "machete",
	uiName = "Machete +2",
	attackPower = 14,
}
cloneObject{
	name = "machete_+3",
	baseObject = "machete",
	uiName = "Machete +3",
	attackPower = 16,
}
cloneObject{
	name = "machete_+4",
	baseObject = "machete",
	uiName = "Machete +4",
	attackPower = 18,
}
cloneObject{
	name = "hand axe_+1",
	baseObject = "hand_axe",
	uiName = "hand axe +1",
	attackPower = 12,
}
cloneObject{
	name = "hand axe_+2",
	baseObject = "hand_axe",
	uiName = "hand axe +2",
	attackPower = 14,
}
cloneObject{
	name = "hand axe_+3",
	baseObject = "hand_axe",
	uiName = "hand axe +3",
	attackPower = 16,
}
cloneObject{
	name = "hand axe_+4",
	baseObject = "hand_axe",
	uiName = "hand axe +4",
	attackPower = 18,
}
cloneObject{
	name = "hand axe_+5",
	baseObject = "hand_axe",
	uiName = "hand axe +5",
	attackPower = 20,
}
cloneObject{
	name = "frost hand axe_+1",
	baseObject = "hand_axe",
	uiName = " Frost hand axe +1",
	attackPower = 12,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "accurate hand axe_+1",
	baseObject = "hand_axe",
	uiName = "accurate hand axe +1",
	attackPower = 12,
	accuracy = 10,
}
cloneObject{
	name = "accurate cudgel",
	baseObject = "cudgel",
	uiName = "accurate cudgel",
	attackPower = 12,
	accuracy = 5,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "peasant_cap of health",
	baseObject = "peasant_cap",
	uiName = "peasant cap of health",
	health = 10,
}
cloneObject{
	name = "short_bow +1",
	baseObject = "short_bow",
	uiName = "short bow +1",
	attackPower = 14,
}
cloneObject{
	name = "short_bow +2",
	baseObject = "short_bow",
	uiName = "short bow +2",
	attackPower = 16,
}
cloneObject{
	name = "short_bow +3",
	baseObject = "short_bow",
	uiName = "short bow +3",
	attackPower = 18,
}
cloneObject{
	name = "short_bow +4",
	baseObject = "short_bow",
	uiName = "short bow +4",
	attackPower = 20,
}
cloneObject{
	name = "short_bow +5",
	baseObject = "short_bow",
	uiName = "short bow +5",
	attackPower = 22,
}
cloneObject{
	name = "frost long_sword",
	baseObject = "long_sword",
	uiName = " Frost long sword",
	attackPower = 12,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "long_sword +1",
	baseObject = "long_sword",
	uiName = "long sword +1",
	attackPower = 13,
}
cloneObject{
	name = "long_sword +2",
	baseObject = "long_sword",
	uiName = "long sword +2",
	attackPower = 15,
}
cloneObject{
	name = "long_sword +3",
	baseObject = "long_sword",
	uiName = "long sword +3",
	attackPower = 17,
}
cloneObject{
	name = "long_sword +4",
	baseObject = "long_sword",
	uiName = "long sword +4",
	attackPower = 19,
}
cloneObject{
	name = "long_sword +5",
	baseObject = "long_sword",
	uiName = "long sword +5",
	attackPower = 21,
}
cloneObject{
	name = "frost long_sword +3",
	baseObject = "long_sword",
	uiName = " Frost long sword +3",
	attackPower = 18,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "frost hand axe_+3",
	baseObject = "hand_axe",
	uiName = " Frost hand axe +3",
	attackPower = 16,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "accurate cudgel +1",
	baseObject = "cudgel",
	uiName = "accurate cudgel +1",
	attackPower = 14,
	accuracy = 5,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "accurate cudgel +2",
	baseObject = "cudgel",
	uiName = "accurate cudgel +2",
	attackPower = 16,
	accuracy = 5,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "accurate cudgel +3",
	baseObject = "cudgel",
	uiName = "accurate cudgel +3",
	attackPower = 18,
	accuracy = 5,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "accurate cudgel +4",
	baseObject = "cudgel",
	uiName = "accurate cudgel +4",
	attackPower = 20,
	accuracy = 5,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "accurate cudgel +5",
	baseObject = "cudgel",
	uiName = "accurate cudgel +5",
	attackPower = 22,
	accuracy = 5,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "frost knoffer",
	baseObject = "knoffer",
	uiName = " Frost knoffer",
	attackPower = 15,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "knoffer +1",
	baseObject = "knoffer",
	uiName = "knoffer +1",
	attackPower = 16,
}
cloneObject{
	name = "knoffer +2",
	baseObject = "knoffer",
	uiName = "knoffer +2",
	attackPower = 18,
}
cloneObject{
	name = "knoffer +3",
	baseObject = "knoffer",
	uiName = "knoffer +3",
	attackPower = 20,
}
cloneObject{
	name = "knoffer +4",
	baseObject = "knoffer",
	uiName = "knoffer +4",
	attackPower = 20,
}
cloneObject{
	name = "knoffer +5",
	baseObject = "knoffer",
	uiName = "knoffer +5",
	attackPower = 22,
}
cloneObject{
	name = "dagger +1",
	baseObject = "dagger",
	uiName = "dagger +1",
	attackPower = 9,
}
cloneObject{
	name = "dagger +2",
	baseObject = "dagger",
	uiName = "dagger +2",
	attackPower = 11,
}
cloneObject{
	name = "dagger +3",
	baseObject = "dagger",
	uiName = "dagger +3",
	attackPower = 13,
}
cloneObject{
	name = "dagger +4",
	baseObject = "dagger",
	uiName = "dagger +4",
	attackPower = 15,
}
cloneObject{
	name = "dagger +5",
	baseObject = "dagger",
	uiName = "dagger +5",
	attackPower = 17,
}
cloneObject{
	name = "frost dagger",
	baseObject = "dagger",
	uiName = "frost dagger",
	attackPower = 9,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "frost dagger +3",
	baseObject = "dagger",
	uiName = "frost dagger +3",
	attackPower = 13,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "fire dagger",
	baseObject = "dagger",
	uiName = "fire dagger",
	attackPower = 9,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "fire knoffer",
	baseObject = "knoffer",
	uiName = " Fire knoffer",
	attackPower = 15,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "fire long_sword",
	baseObject = "long_sword",
	uiName = "Fire long sword",
	attackPower = 13,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "fire hand axe",
	baseObject = "hand_axe",
	uiName = "fire hand axe",
	attackPower = 12,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "shock dagger",
	baseObject = "dagger",
	uiName = "shock dagger",
	attackPower = 9,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "shock knoffer",
	baseObject = "knoffer",
	uiName = " shock knoffer",
	attackPower = 15,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "shock long_sword",
	baseObject = "long_sword",
	uiName = "shock long sword",
	attackPower = 13,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "shock hand axe",
	baseObject = "hand_axe",
	uiName = "shock hand axe",
	attackPower = 12,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "poison dagger",
	baseObject = "dagger",
	uiName = "poison dagger",
	attackPower = 9,
	damageType = "poison",
	description = "this weapon drips venom.",
}
cloneObject{
	name = "poison knoffer",
	baseObject = "knoffer",
	uiName = " poison knoffer",
	attackPower = 15,
	damageType = "poison",
	description = "this weapon drips venom.",
}
cloneObject{
	name = "poison long_sword",
	baseObject = "long_sword",
	uiName = "poison long sword",
	attackPower = 13,
	damageType = "poison",
	description = "this weapon drips venom.",
}
cloneObject{
	name = "poison hand axe",
	baseObject = "hand_axe",
	uiName = "poison hand axe",
	attackPower = 12,
	damageType = "poison",
	description = "this weapon drips poison.",
}
cloneObject{
	name = "fire dagger +3",
	baseObject = "dagger",
	uiName = "fire dagger +3",
	attackPower = 13,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "fire knoffer +3",
	baseObject = "knoffer",
	uiName = " Fire knoffer +3",
	attackPower = 19,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "fire long_sword +3",
	baseObject = "long_sword",
	uiName = "Fire long sword +3",
	attackPower = 18,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "fire hand axe +3",
	baseObject = "hand_axe",
	uiName = "fire hand axe +3",
	attackPower = 17,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "poison dagger +3",
	baseObject = "dagger",
	uiName = "poison dagger +3",
	attackPower = 14,
	damageType = "poison",
	description = "this weapon drips venom.",
}
cloneObject{
	name = "poison knoffer +3",
	baseObject = "knoffer",
	uiName = " poison knoffer +3",
	attackPower = 20,
	damageType = "poison",
	description = "this weapon drips venom.",
}
cloneObject{
	name = "poison long_sword +3",
	baseObject = "long_sword",
	uiName = "poison long sword +3",
	attackPower = 18,
	damageType = "poison",
	description = "this weapon drips venom.",
}
cloneObject{
	name = "poison hand axe +3",
	baseObject = "hand_axe",
	uiName = "poison hand axe +3",
	attackPower = 17,
	damageType = "poison",
	description = "this weapon drips poison.",
}
cloneObject{
	name = "shock dagger +3",
	baseObject = "dagger",
	uiName = "shock dagger +3",
	attackPower = 14,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "shock knoffer +3",
	baseObject = "knoffer",
	uiName = " shock knoffer +3",
	attackPower = 19,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "shock long_sword +3",
	baseObject = "long_sword",
	uiName = "shock long sword +3",
	attackPower = 18,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "shock hand axe +3",
	baseObject = "hand_axe",
	uiName = "shock hand axe +3",
	attackPower = 17,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "frost knoffer +3",
	baseObject = "knoffer",
	uiName = " frost knoffer +3",
	attackPower = 19,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "Dark dagger +3",
	baseObject = "assassin_dagger",
	uiName = "Dark dagger +3",
	attackPower = 13,
}
cloneObject{
	name = "Dark dagger",
	baseObject = "assassin_dagger",
	uiName = "Dark dagger",
	attackPower = 7,
	requiredLevel = 2,
	accuracy = 5,	
}
cloneObject{
	name = "Dark dagger +1",
	baseObject = "assassin_dagger",
	uiName = "Dark dagger +1",
	attackPower = 9,
	requiredLevel = 6,
}
cloneObject{
	name = "Dark dagger +2",
	baseObject = "assassin_dagger",
	uiName = "Dark dagger +2",
	attackPower = 11,
	requiredLevel = 8,
}
cloneObject{
	name = "Dark dagger +4",
	baseObject = "assassin_dagger",
	uiName = "Dark dagger +4",
	attackPower = 14,
}
cloneObject{
	name = "Dark dagger +5",
	baseObject = "assassin_dagger",
	uiName = "Dark dagger +5",
	attackPower = 18,
}
cloneObject{
	name = "Flail +1",
	baseObject = "flail",
	uiName = "Flail +1",
	attackPower = 26,
	accuracy = 1,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "Flail +2",
	baseObject = "flail",
	uiName = "Flail +2",
	attackPower = 27,
	accuracy = 1,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "Flail +3",
	baseObject = "flail",
	uiName = "Flail +3",
	attackPower = 28,
	accuracy = 1,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "Flail +4",
	baseObject = "flail",
	uiName = "Flail +4",
	attackPower = 30,
	accuracy = 2,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "Flail +5",
	baseObject = "flail",
	uiName = "Flail +5",
	attackPower = 32,
	accuracy = 3,
	description = "this weapon is well balanced.",
}
cloneObject{
	name = "fire Warhammer",
	baseObject = "warhammer",
	uiName = "fire Warhammer",
	attackPower = 19,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "frost Warhammer",
	baseObject = "warhammer",
	uiName = "frost Warhammer",
	attackPower = 19,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "shock Warhammer",
	baseObject = "warhammer",
	uiName = "shock Warhammer",
	attackPower = 19,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "poison Warhammer +1",
	baseObject = "warhammer",
	uiName = "poison Warhammer +1",
	attackPower = 19,
	damageType = "poison",
	description = "this weapon drips poison.",
}
cloneObject{
	name = "fire Warhammer +3",
	baseObject = "warhammer",
	uiName = "fire Warhammer +3",
	attackPower = 23,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "frost Warhammer +3",
	baseObject = "warhammer",
	uiName = "frost Warhammer +3",
	attackPower = 23,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "shock Warhammer +3",
	baseObject = "warhammer",
	uiName = "shock Warhammer +3",
	attackPower = 23,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "poison Warhammer +3",
	baseObject = "warhammer",
	uiName = "poison Warhammer +3",
	attackPower = 23,
	damageType = "poison",
	description = "this weapon drips poison.",
}
cloneObject{
	name = "Jack Frost",
	baseObject = "icefall_hammer",
	uiName = "Jack Frost",
	attackPower = 16,
	requiredLevel = 2,
	accuracy = 1,
	weight = 3.5,	
}
cloneObject{
	name = "Jack Frost +3",
	baseObject = "icefall_hammer",
	uiName = "Jack Frost +3",
	attackPower = 20,
	requiredLevel = 10,
	accuracy = 3,
	weight = 3.5,	
}
cloneObject{
	name = "crossbow +1",
	baseObject = "crossbow",
	uiName = "crossbow +1",
	attackPower = 20,
}
cloneObject{
	name = "crossbow +2",
	baseObject = "crossbow",
	uiName = "crossbow +2",
	attackPower = 22,
}
cloneObject{
	name = "crossbow +3",
	baseObject = "crossbow",
	uiName = "crossbow +3",
	attackPower = 24,
}
cloneObject{
	name = "crossbow +4",
	baseObject = "crossbow",
	uiName = "crossbow +4",
	attackPower = 26,
}
cloneObject{
	name = "crossbow +5",
	baseObject = "crossbow",
	uiName = "crossbow +5",
	attackPower = 28,
}
cloneObject{
	name = "longbow +5",
	baseObject = "longbow",
	uiName = "longbow +5",
	attackPower = 28,
}
cloneObject{
	name = "longbow +3",
	baseObject = "longbow",
	uiName = "longbow +3",
	attackPower = 23,
}
cloneObject{
	name = "fire battle axe",
	baseObject = "battle_axe",
	uiName = "fire battle axe",
	attackPower = 21,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "frost battle axe",
	baseObject = "battle_axe",
	uiName = "frost battle axe",
	attackPower = 21,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "shock battle axe",
	baseObject = "battle_axe",
	uiName = "shock battle axe",
	attackPower = 21,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "poison battle axe",
	baseObject = "battle_axe",
	uiName = "poison battle axe",
	attackPower = 21,
	damageType = "poison",
	description = "this weapon drips poison.",
}
cloneObject{
	name = "battle axe +1",
	baseObject = "battle_axe",
	uiName = "battle axe +1",
	attackPower = 22,
}
cloneObject{
	name = "battle axe +3",
	baseObject = "battle_axe",
	uiName = "battle axe +3",
	attackPower = 26,
}
cloneObject{
	name = "fist dagger +1",
	baseObject = "fist_dagger",
	uiName = "fist dagger +1",
	attackPower = 14,
}
cloneObject{
	name = "fist dagger +2",
	baseObject = "fist_dagger",
	uiName = "fist dagger +2",
	attackPower = 16,
}
cloneObject{
	name = "fist dagger +3",
	baseObject = "fist_dagger",
	uiName = "fist dagger +3",
	attackPower = 18,
}
cloneObject{
	name = "fist dagger +4",
	baseObject = "fist_dagger",
	uiName = "fist dagger +4",
	attackPower = 20,
}
cloneObject{
	name = "fist dagger +5",
	baseObject = "fist_dagger",
	uiName = "fist dagger +5",
	attackPower = 22,
}
cloneObject{
	name = "Norja",
	baseObject = "great_axe",
	uiName = "Norja",
	attackPower = 30,
	strength = 2,
	weight = 5.5,		
}
cloneObject{
	name = "Norja +3",
	baseObject = "great_axe",
	uiName = "Norja +3",
	attackPower = 36,
	strength = 2,
	weight = 5.5,	
}
cloneObject{
	name = "fire cutlass",
	baseObject = "cutlass",
	uiName = "fire cutlass",
	attackPower = 19,
	damageType = "fire",
	description = "this weapon radiates heat.",
}
cloneObject{
	name = "frost cutlass",
	baseObject = "cutlass",
	uiName = "frost cutlass",
	attackPower = 19,
	damageType = "cold",
	description = "this weapon is cold to the touch.",
}
cloneObject{
	name = "poison cutlass",
	baseObject = "cutlass",
	uiName = "poison cutlass",
	attackPower = 19,
	damageType = "poison",
	description = "this weapon drips poison.",
}
cloneObject{
	name = "shock cutlass",
	baseObject = "cutlass",
	uiName = "shock cutlass",
	attackPower = 19,
	damageType = "shock",
	description = "this weapon radiates electricity.",
}
cloneObject{
	name = "cutlass +1",
	baseObject = "cutlass",
	uiName = "cutlass +1",
	attackPower = 21,
}
cloneObject{
	name = "cutlass +2",
	baseObject = "cutlass",
	uiName = "cutlass +2",
	attackPower = 23,
}
cloneObject{
	name = "cutlass +3",
	baseObject = "cutlass",
	uiName = "cutlass +3",
	attackPower = 25,
}
cloneObject{
	name = "cutlass +4",
	baseObject = "cutlass",
	uiName = "cutlass +4",
	attackPower = 27,
}
cloneObject{
	name = "cutlass +5",
	baseObject = "cutlass",
	uiName = "cutlass +5",
	attackPower = 29,
}
cloneObject{
	name = "peasant breeches of health",
	baseObject = "peasant_breeches",
	uiName = "peasant breeches of health",
	health = 10,
}
cloneObject{
	name = "peasant tunic of health",
	baseObject = "peasant_tunic",
	uiName = "peasant tunic of health",
	health = 10,
}
cloneObject{
	name = "Wizard's Robe",
	baseObject = "doublet",
	uiName = "Wizard's Robe",
	health = 15,
	willpower = 3,
	dexterity = 2,
}
cloneObject{
	name = "Wizard's Leggings",
	baseObject = "silk_hose",
	uiName = "Wizard's Leggings",
	health = 10,
	willpower = 2,
	dexterity = 2,
}
cloneObject{
	name = "Wizard's Boots",
	baseObject = "nomad_boots",
	uiName = "Wizard's Boots",
	health = 5,
	willpower = 1,
	dexterity = 1,
}
cloneObject{
	name = "Wizard's Gloves",
	baseObject = "leather_gloves",
	uiName = "Wizard's Gloves",
	health = 5,
	willpower = 1,
	dexterity = 1,
}
cloneObject{
	name = "weightless Box",
	baseObject = "wooden_box",
	uiName = "weightless Box",
	weight = -15,
	description = "you feel some how lighter",
}
cloneObject{
	name = "amulet of strength",
	baseObject = "bone_amulet",
	uiName = "amulet of strength",
	strength = 2,
	description = "you feel stronger",
}
cloneObject{
	name = "amulet of health",
	baseObject = "bone_amulet",
	uiName = "amulet of health",
	health = 12,
	description = "you feel healthier",
}
cloneObject{
	name = "amulet of energy",
	baseObject = "bone_amulet",
	uiName = "amulet of energy",
	energy = 10,
	description = "you feel more powerful",
}
cloneObject{
	name = "amulet of evasion",
	baseObject = "bone_amulet",
	uiName = "amulet of evasion",
	evasion = 5,
	description = "you feel quicker",
}
cloneObject{
	name = "amulet of protection",
	baseObject = "bone_amulet",
	uiName = "amulet of protection",
	protection = 4,
	description = "you feel safe",
}
cloneObject{
	name = "amulet of great protection",
	baseObject = "bone_amulet",
	uiName = "amulet of great protection",
	protection = 8,
	description = "you feel very safe",
}
cloneObject{
	name = "amulet of greater health",
	baseObject = "bone_amulet",
	uiName = "amulet of greater health",
	health = 22,
	description = "you feel healthier",
}
cloneObject{
	name = "Rogue's Gloves",
	baseObject = "leather_gloves",
	uiName = "Rogue's Gloves",
	evasion = 5,
	dexterity = 4,
}
cloneObject{
	name = "Wizard's Hat",
	baseObject = "conjurers_hat",
	uiName = "Wizard's Hat",
	health = 5,
	willpower = 3,
	dexterity = 2,
	energy = 10,
}
cloneObject{
	name = "cloak of health",
	baseObject = "tattered_cloak",
	uiName = "cloak of health",
	health = 12,
	description = "you feel healthier",
}
cloneObject{
	name = "cloak of strength",
	baseObject = "tattered_cloak",
	uiName = "cloak of strength",
	strength = 2,
	description = "you feel stronger",
}
cloneObject{
	name = "cloak of energy",
	baseObject = "tattered_cloak",
	uiName = "cloak of energy",
	energy = 10,
	description = "you feel energized",
}
cloneObject{
	name = "cloak of dexterity",
	baseObject = "tattered_cloak",
	uiName = "cloak of dexterity",
	dexterity = 2,
	description = "you feel agile",
}
cloneObject{
	name = "bracer of dexterity",
	baseObject = "bracelet_tirin",
	uiName = "bracer of dexterity",
	dexterity = 2,
	description = "you feel agile",
}
cloneObject{
	name = "bracer of power",
	baseObject = "bracelet_tirin",
	uiName = "bracer of power",
	willpower = 2,
	description = "you feel power flowing through you",
}
cloneObject{
	name = "greater bracer of fortitude",
	baseObject = "brace_fortitude",
	uiName = "greater bracer of fortitude",
	strength = 2,
	health = 20,
	description = "you feel strong and healthy",
}
defineObject{
name = "bracers_test",
class = "Item",
model = "assets/models/items/bracelet_tirin.fbx",
uiName = "bracers test",
editorIcon = 24,
gfxIndex = 68,
slot = "Bracers",
weight = 0.5,
description = "Wearing this reduces the weight and heft of the weapon you are wielding, allowing for more accurate strikes.",
}
cloneObject{
	name = "bracer of giant strength",
	baseObject = "bracers_test",
	uiName = "bracer of giant strength",
	strength = 4,
	description = "you feel stronger",
}
cloneObject{
	name = "bracer of dexterity",
	baseObject = "bracers_test",
	uiName = "bracer of dexterity",
	dexterity = 2,
	description = "you feel agile",
}
cloneObject{
	name = "bracer of vitality",
	baseObject = "bracers_test",
	uiName = "bracer of vitality",
	vitality = 3,
	description = "you feel robust",
}
cloneObject{
	name = "bracer of energy",
	baseObject = "bracers_test",
	uiName = "bracer of energy",
	energy = 7,
	description = "you feel energized",
}
cloneObject{
	name = "bracer of willpower",
	baseObject = "bracers_test",
	uiName = "bracer of willpower",
	willpower = 2,
	description = "you feel more powerful",
}
cloneObject{
	name = "bracer of protection",
	baseObject = "bracers_test",
	uiName = "bracer of protection",
	protection = 3,
	description = "you feel safe",
}
cloneObject{
	name = "bracer of evasion",
	baseObject = "bracers_test",
	uiName = "bracer of evasion",
	evasion = 5,
	description = "you feel quicker",
}
cloneObject{
	name = "bracer of life",
	baseObject = "bracers_test",
	uiName = "bracer of life",
	health = 25,
	description = "you feel healthy",
} 
cloneObject{
	name = "Apprentice staff",
	baseObject = "legionary_spear",
	uiName = "Apprentice staff",
	protection = 3,
	willpower = 2,
	energy = 10,
	description = "duel purposed incase of spell failure",
}
cloneObject{
	name = "necklace of improved strength",
	baseObject = "gear_necklace",
	uiName = "necklace of improved strength",
	strength = 3,
	description = "you feel stronger",
}
cloneObject{
	name = "necklace of improved health",
	baseObject = "gear_necklace",
	uiName = "necklace of improved health",
	health = 15,
	description = "you feel healthier",
}
cloneObject{
	name = "necklace of improved energy",
	baseObject = "gear_necklace",
	uiName = "necklace of improved energy",
	energy = 13,
	description = "you feel more powerful",
}
cloneObject{
	name = "necklace of improved evasion",
	baseObject = "gear_necklace",
	uiName = "necklace of improved evasion",
	evasion = 7,
	description = "you feel quicker",
}
cloneObject{
	name = "necklace of improved protection",
	baseObject = "gear_necklace",
	uiName = "necklace of improved protection",
	protection = 5,
	description = "you feel safe",
}
cloneObject{
	name = "necklace of extreme protection",
	baseObject = "gear_necklace",
	uiName = "necklace of extreme protection",
	protection = 10,
	description = "you feel very safe",
}
cloneObject{
	name = "necklace of extreme health",
	baseObject = "gear_necklace",
	uiName = "necklace of extreme health",
	health = 28,
	description = "you feel healthier",
}
cloneObject{
	name = "boots of the warrior",
	baseObject = "ring_boots",
	uiName = "boots of the warrior",
	strength = 1,
	protection = 9,
	energy = 3,
	evasion = 3,
	description = "Some times mobility is better",
}
cloneObject{
	name = "vest of the warrior",
	baseObject = "ring_mail",
	uiName = "vest of the warrior",
	strength = 2,
	protection = 10,
	energy = 3,
	evasion = 5,
	description = "Some times mobility is better",
}
cloneObject{
	name = "gauntlets of the warrior",
	baseObject = "ring_gauntlets",
	uiName = "gauntlets of the warrior",
	strength = 1,
	protection = 9,
	energy = 3,
	evasion = 3,
	description = "Some times mobility is better",
}
cloneObject{
	name = "greaves of the warrior",
	baseObject = "ring_greaves",
	uiName = "greaves of the warrior",
	strength = 1,
	protection = 9,
	energy = 3,
	evasion = 4,
	description = "Some times mobility is better",
}

Re: weapons and armor scripts enjoy =)

Posted: Sun Feb 17, 2013 12:40 pm
by Meraz
P.S. need to have the bracer_test in the mix in order for the bracers to work. =) hope you have fun with them. I am new to the scripting things. Wish i knew how to add the cold/fire/electric/poison effects to the various weapons. Maybe one of you more handy folks can revise it =) (hint hint) lol.

Re: weapons and armor scripts enjoy =)

Posted: Sun Feb 17, 2013 12:47 pm
by Komag
Wow, that's a big list!

how does the bracers test work? reduce weight of weapon?

Re: weapons and armor scripts enjoy =)

Posted: Sun Feb 17, 2013 12:50 pm
by Meraz
i borrowed the bracer script from someone elses post, then just used it for my own bracers .. so with out the bracer_test in the list, the rest wont work. If that makes any sense? Sorry like i said i am totally a noob at this.

EDIT: I believe it was from Neikun's post on accuracy bracer

Re: weapons and armor scripts enjoy =)

Posted: Sun Feb 17, 2013 4:42 pm
by Neikun
Can you put those in code tags to help cut down on the amount of scrolling please?

Nifty list. I think Tantoedge would like this.

As for bracers, I don't think I know what you're talking about.

Re: weapons and armor scripts enjoy =)

Posted: Sun Feb 17, 2013 11:38 pm
by Meraz
I have not idea how to do that .. I am so noob at this stuff you could paint me green... but your welcome to tell me how its done and maybe i can get my husband to help me with it =), already asked him but he does not know how it's done either ;)

Re: weapons and armor scripts enjoy =)

Posted: Mon Feb 18, 2013 1:02 am
by Grimfan
A really nice resource Meraz. This is just the sought of thing that a lot of modders need. :)

Re: weapons and armor scripts enjoy =)

Posted: Mon Feb 18, 2013 12:59 pm
by Meraz
:D Thanks , glad it will be usefull, I have enjoyed making it. I decided to make it mostly because when my husband was playing he was complaining about finding so many of the swords and hardly nothing for the other weapons in the original game, so figured since i was going to try and make a dungeon for our little one (she is 5 and loves these kind of things) I would give modding, scripting a go as well. =)

Re: weapons and armor scripts enjoy =)

Posted: Tue Feb 19, 2013 9:51 pm
by Meraz
Removed the amulet of carrying .. noticed it worked if it was just in your inventory and not around your neck.. Not good enough with scripting things to fix it.

Re: weapons and armor scripts enjoy =)

Posted: Tue Feb 19, 2013 10:12 pm
by LordGarth
My code for weapons and armor is 6500 lines long and I still have more to do with all the code for enchanting with elemental gems and rune enchantments.

Here is some code
SpoilerShow
cloneObject{

name = "whitesavant_orb",

baseObject = "magic_orb",

uiName = "White Savant Orb",

energy = 175,

skill = "spellcraft",
requiredLevel = 30,

willpower = 160,

coolDownTime = 0.7,

gfxIndex = 69,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "purplesavant_orb",

baseObject = "magic_orb",

uiName = "Purple Savant Orb",

energy = 200,

skill = "spellcraft",
requiredLevel = 30,

willpower = 175,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "blacksavant_orb",

baseObject = "magic_orb",

uiName = "Black Savant Orb",

energy = 225,

skill = "spellcraft",
requiredLevel = 30,

willpower = 190,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "moklsavant_orb",

baseObject = "magic_orb",

uiName = "Mok Lich Savant Orb",

energy = 250,

skill = "spellcraft",
requiredLevel = 30,

willpower = 205,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "llsavant_orb",

baseObject = "magic_orb",

uiName = "Locken Lich Savant Orb",

energy = 275,

skill = "spellcraft",
requiredLevel = 30,

willpower = 220,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "slithidsavant_orb",

baseObject = "magic_orb",

uiName = "Slithid Savant Orb",

energy = 300,

skill = "spellcraft",
requiredLevel = 30,

willpower = 235,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "qslithidsavant_orb",

baseObject = "magic_orb",

uiName = "Quar Slithid Savant Orb",

energy = 325,

skill = "spellcraft",
requiredLevel = 30,

willpower = 250,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "xanthamsavant_orb",

baseObject = "magic_orb",

uiName = "Xantham Savant Orb",

energy = 350,

skill = "spellcraft",
requiredLevel = 30,

willpower = 265,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "zodsavant_orb",

baseObject = "magic_orb",

uiName = "Zod Savant Orb",

energy = 375,

skill = "spellcraft",
requiredLevel = 30,

willpower = 280,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "hexensavant_orb",

baseObject = "magic_orb",

uiName = "Hexen Savant Orb",

energy = 400,

skill = "spellcraft",
requiredLevel = 30,

willpower = 295,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "dhexensavant_orb",

baseObject = "magic_orb",

uiName = "Dark Hexen Savant Orb",

energy = 425,

skill = "spellcraft",
requiredLevel = 30,

willpower = 310,

coolDownTime = 0.7,

gfxIndex = 163,

gfxAtlas = "mod_assets/textures/icons.tga",

}

cloneObject{

name = "bw_boots",

baseObject = "leather_boots",

uiName = "Black Wraith Wizard Boots",

protection = 19,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 28,

energy = 70,

}

cloneObject{

name = "wsavant_boots",

baseObject = "leather_boots",

uiName = "White Savant Boots",

protection = 20,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 32,

energy = 75,

}

cloneObject{

name = "psavant_boots",

baseObject = "leather_boots",

uiName = "Purple Savant Boots",

protection = 21,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 36,

energy = 80,

}

cloneObject{

name = "bsavant_boots",

baseObject = "leather_boots",

uiName = "Black Savant Boots",

protection = 22,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 40,

energy = 85,

}

cloneObject{

name = "moklsavant_boots",

baseObject = "leather_boots",

uiName = "Mok Lich Savant Boots",

protection = 23,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 44,

energy = 90,

}

cloneObject{

name = "lockenlsavant_boots",

baseObject = "leather_boots",

uiName = "Locken Lich Savant Boots",

protection = 24,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 48,

energy = 95,

}

cloneObject{

name = "ssavant_boots",

baseObject = "leather_boots",

uiName = "Slithid Savant Boots",

protection = 25,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 52,

energy = 100,

}

cloneObject{

name = "qssavant_boots",

baseObject = "leather_boots",

uiName = "Quar Slithid Savant Boots",

protection = 26,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 56,

energy = 105,

}

cloneObject{

name = "xsavant_boots",

baseObject = "leather_boots",

uiName = "Xantham Savant Boots",

protection = 27,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 60,

energy = 110,

}

cloneObject{

name = "zsavant_boots",

baseObject = "leather_boots",

uiName = "Zod Savant Boots",

protection = 28,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 64,

energy = 115,

}

cloneObject{

name = "hsavant_boots",

baseObject = "leather_boots",

uiName = "Hexen Savant Boots",

protection = 29,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 68,

energy = 120,

}

cloneObject{

name = "dhsavant_boots",

baseObject = "leather_boots",

uiName = "Dark Hexen Savant Boots",

protection = 30,

skill = "staves",
requiredLevel = 28,
gfxIndex = 55,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 72,

energy = 125,

}

cloneObject{

name = "bw_gloves",

baseObject = "leather_gloves",

uiName = "Black Wraith Wizard Gloves",

protection = 19,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 28,

energy = 70,

}

cloneObject{

name = "wsavant_gloves",

baseObject = "leather_gloves",

uiName = "White Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 32,

energy = 75,

}

cloneObject{

name = "psavant_gloves",

baseObject = "leather_gloves",

uiName = "Purple Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 36,

energy = 80,

}

cloneObject{

name = "bsavant_gloves",

baseObject = "leather_gloves",

uiName = "Black Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 40,

energy = 85,

}

cloneObject{

name = "moklsavant_gloves",

baseObject = "leather_gloves",

uiName = "Mok Lich Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 44,

energy = 90,

}

cloneObject{

name = "locklsavant_gloves",

baseObject = "leather_gloves",

uiName = "Locken Lich Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 48,

energy = 95,

}

cloneObject{

name = "ssavant_gloves",

baseObject = "leather_gloves",

uiName = "Slithid Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 52,

energy = 100,

}

cloneObject{

name = "qssavant_gloves",

baseObject = "leather_gloves",

uiName = "Quar Slithid Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 56,

energy = 105,

}

cloneObject{

name = "xsavant_gloves",

baseObject = "leather_gloves",

uiName = "Xantham Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 60,

energy = 110,

}

cloneObject{

name = "zsavant_gloves",

baseObject = "leather_gloves",

uiName = "Zod Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 64,

energy = 115,

}

cloneObject{

name = "hsavant_gloves",

baseObject = "leather_gloves",

uiName = "Hexen Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 68,

energy = 120,

}

cloneObject{

name = "dhsavant_gloves",

baseObject = "leather_gloves",

uiName = "Dark Hexen Savant Gloves",

protection = 20,
gfxIndex = 27,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 72,

energy = 125,

}

cloneObject{

name = "bw_hat",

baseObject = "conjurers_hat",

uiName = "Black Wraith Wizard Hat",

protection = 19,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 28,

energy = 70,

}

cloneObject{

name = "wsavant_hat",

baseObject = "conjurers_hat",

uiName = "White Savant Hat",

protection = 20,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 32,

energy = 75,

}

cloneObject{

name = "psavant_hat",

baseObject = "conjurers_hat",

uiName = "Purple Savant Hat",

protection = 21,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 36,

energy = 80,

}

cloneObject{

name = "bsavant_hat",

baseObject = "conjurers_hat",

uiName = "Black Savant Hat",

protection = 22,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 40,

energy = 85,

}

cloneObject{

name = "moklsavant_hat",

baseObject = "conjurers_hat",

uiName = "Mok Lich Savant Hat",

protection = 23,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 44,

energy = 90,

}

cloneObject{

name = "lockenlsavant_hat",

baseObject = "conjurers_hat",

uiName = "Locken Lich Savant Hat",

protection = 24,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 48,

energy = 95,

}

cloneObject{

name = "ssavant_hat",

baseObject = "conjurers_hat",

uiName = "Slithid Savant Hat",

protection = 25,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 52,

energy = 100,

}

cloneObject{

name = "qssavant_hat",

baseObject = "conjurers_hat",

uiName = "Quar Slithid Savant Hat",

protection = 26,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 56,

energy = 105,

}

cloneObject{

name = "xsavant_hat",

baseObject = "conjurers_hat",

uiName = "Xantham Savant Hat",

protection = 27,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 60,

energy = 110,

}

cloneObject{

name = "zsavant_hat",

baseObject = "conjurers_hat",

uiName = "Zod Savant Hat",

protection = 28,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 64,

energy = 115,

}

cloneObject{

name = "hsavant_hat",

baseObject = "conjurers_hat",

uiName = "Hexen Savant Hat",

protection = 29,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 68,

energy = 120,

}

cloneObject{

name = "dhsavant_hat",

baseObject = "conjurers_hat",

uiName = "Dark Hexen Savant Hat",

protection = 30,

skill = "staves",
requiredLevel = 28,
gfxIndex = 41,
gfxAtlas = "mod_assets/textures/icons.tga",

willpower = 72,

energy = 125,

}

cloneObject{

name = "bw_pants",

baseObject = "silk_hose",

uiName = "Black Wraith Wizard Pants",

protection = 23,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 32,

energy = 75,

}

cloneObject{

name = "wsavant_pants",

baseObject = "silk_hose",

uiName = "White Savant Pants",

protection = 24,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 36,

energy = 80,

}

cloneObject{

name = "psavant_pants",

baseObject = "silk_hose",

uiName = "Purple Savant Pants",

protection = 25,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 40,

energy = 85,

}

cloneObject{

name = "bsavant_pants",

baseObject = "silk_hose",

uiName = "Black Savant Pants",

protection = 26,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 44,

energy = 90,

}

cloneObject{

name = "moklsavant_pants",

baseObject = "silk_hose",

uiName = "Mok Lich Savant Pants",

protection = 27,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 48,

energy = 95,

}

cloneObject{

name = "lockenlsavant_pants",

baseObject = "silk_hose",

uiName = "Locken Lich Savant Pants",

protection = 28,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 52,

energy = 100,

}

cloneObject{

name = "ssavant_pants",

baseObject = "silk_hose",

uiName = "Slithid Savant Pants",

protection = 29,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 56,

energy = 105,

}

cloneObject{

name = "qssavant_pants",

baseObject = "silk_hose",

uiName = "Quar Slithid Savant Pants",

protection = 30,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 60,

energy = 110,

}

cloneObject{

name = "xsavant_pants",

baseObject = "silk_hose",

uiName = "Xantham Savant Pants",

protection = 31,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 64,

energy = 115,

}

cloneObject{

name = "zsavant_pants",

baseObject = "silk_hose",

uiName = "Zod Savant Pants",

protection = 32,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 68,

energy = 120,

}

cloneObject{

name = "hsavant_pants",

baseObject = "silk_hose",

uiName = "Hexen Savant Pants",

protection = 33,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 72,

energy = 125,

}

cloneObject{

name = "dhsavant_pants",

baseObject = "silk_hose",

uiName = "Dark Hexen Savant Pants",

protection = 34,
gfxIndex = 13,
gfxAtlas = "mod_assets/textures/icons.tga",
skill = "staves",
requiredLevel = 28,

willpower = 76,

energy = 130,

}

cloneObject{

name = "bw_robe",

baseObject = "doublet",

uiName = "Black Wraith Wizard Robe",

protection = 23,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 32,

energy = 80,

}

cloneObject{

name = "wsavant_robe",

baseObject = "doublet",

uiName = "White Savant Robe",

protection = 24,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 36,

energy = 85,

}

cloneObject{

name = "psavant_robe",

baseObject = "doublet",

uiName = "Purple Savant Robe",

protection = 25,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 40,

energy = 90,

}

cloneObject{

name = "bsavant_robe",

baseObject = "doublet",

uiName = "Black Savant Robe",

protection = 26,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 44,

energy = 95,

}

cloneObject{

name = "moklsavant_robe",

baseObject = "doublet",

uiName = "Mok Lich Savant Robe",

protection = 27,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 48,

energy = 100,

}

cloneObject{

name = "lockenlsavant_robe",

baseObject = "doublet",

uiName = "Locken Lich Savant Robe",

protection = 28,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 52,

energy = 105,

}

cloneObject{

name = "ssavant_robe",

baseObject = "doublet",

uiName = "Slithid Savant Robe",

protection = 29,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 56,

energy = 110,

}

cloneObject{

name = "qssavant_robe",

baseObject = "doublet",

uiName = "Quar Slithid Savant Robe",

protection = 30,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 60,

energy = 115,

}

cloneObject{

name = "xsavant_robe",

baseObject = "doublet",

uiName = "Xantham Savant Robe",

protection = 31,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 64,

energy = 120,

}

cloneObject{

name = "zsavant_robe",

baseObject = "doublet",

uiName = "Zod Savant Robe",

protection = 32,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 68,

energy = 125,

}

cloneObject{

name = "hsavant_robe",

baseObject = "doublet",

uiName = "Hexen Savant Robe",

protection = 33,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 72,

energy = 130,

}

cloneObject{

name = "dhsavant_robe",

baseObject = "doublet",

uiName = "Dark Hexen Savant Robe",

protection = 34,

skill = "staves",
requiredLevel = 28,
gfxIndex = 91,

gfxAtlas = "mod_assets/textures/icons.tga",


willpower = 76,

energy = 135,

}

cloneObject{

name = "bloodsoul_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Blood Soul Long Bow",

attackPower = 175,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "bloodsoul_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Blood Soul Long Bow One Empty Socket",

attackPower = 175,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "bloodsoul_bowfruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Blood Soul Long Bow of Fire Arrows",

attackPower = 175,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "bloodsoul_bowstopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Blood Soul Long Bow of Shock Arrows",

attackPower = 175,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "bloodsoul_bowpemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Blood Soul Long Bow of Poison Arrows",

attackPower = 175,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "bloodsoul_bowfsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Blood Soul Long Bow of Frost Arrows",

attackPower = 175,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}


cloneObject{

name = "blacksoul_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Black Soul Long Bow",

attackPower = 215,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "blacksoul_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Black Soul Long Bow One Empty Socket",

attackPower = 215,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "blacksoul_bowfruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Black Soul Long Bow of Fire Arrows",

attackPower = 215,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "blacksoul_bowstopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Black Soul Long Bow of Shock Arrows",

attackPower = 215,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "blacksoul_bowpemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Black Soul Long Bow of Poison Arrows",

attackPower = 215,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "blacksoul_bowfsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Black Soul Long Bow of Frost Arrows",

attackPower = 215,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "purplesoul_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Purple Soul Long Bow",

attackPower = 195,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "purplesoul_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Purpel Soul Long Bow One Empty Socket",

attackPower = 195,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "purplesoul_bowfruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Purple Soul Long Bow of Fire Arrows",

attackPower = 195,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "purplesoul_bowstopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Purple Soul Long Bow of Shock Arrows",

attackPower = 195,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "purplesoul_bowpemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Purple Soul Long Bow of Poison Arrows",

attackPower = 195,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "purplesoul_bowfsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Purple Soul Long Bow of Frost Arrows",

attackPower = 195,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kraken_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kraken Long Bow",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kraken_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kraken Long Bow One Empty Socket",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kraken_bowffruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kraken Long Bow of Fire Arrows",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kraken_bowsftopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kraken Long Bow of Shock Arrows",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kraken_bowpfemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kraken Long Bow of Poison Arrows",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kraken_bowffsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kraken Long Bow of Frost Arrows",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "creepervoid_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Creeper Void Long Bow",

attackPower = 255,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "creepervoid_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Creepy Void Long Bow One Empty Socket",

attackPower = 255,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "creepervoid_bowffruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Creepy Void Long Bow of Fire Arrows",

attackPower = 255,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "creepervoid_bowsftopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Creeper Void Long Bow of Shock Arrows",

attackPower = 255,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "creepervoid_bowpfemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Creeper Void Long Bow of Poison Arrows",

attackPower = 255,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "creepervoid_bowffsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Creeper Void Long Bow of Frost Arrows",

attackPower = 255,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "horridslither_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Horrid Slither Long Bow",

attackPower = 235,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "horridslither_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Horrid Slither Long Bow One Empty Socket",

attackPower = 275,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "horridslither_bowffruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Horrid Slither Long Bow of Fire Arrows",

attackPower = 275,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "horridslither_bowsftopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Horrid Slither Long Bow of Shock Arrows",

attackPower = 275,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "horridslither_bowpfemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Horrid Slither Long Bow of Poison Arrows",

attackPower = 275,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "horridslither_bowffsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Horrid Slither Long Bow of Frost Arrows",

attackPower = 275,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kazlor_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kazlor Long Bow",

attackPower = 295,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kazlor_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kazlor Long Bow One Empty Socket",

attackPower = 295,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kazlor_bowfpruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kazlor Long Bow of Fire Arrows",

attackPower = 295,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kazlor_bowsptopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kazlor Long Bow of Shock Arrows",

attackPower = 295,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kazlor_bowppemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kazlor Long Bow of Poison Arrows",

attackPower = 295,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "kazlor_bowfpsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Kazlor Long Bow of Frost Arrows",

attackPower = 295,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "vaynemors_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Vayne Mors Long Bow",

attackPower = 315,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "vaynemors_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Vayne Mors Long Bow One Empty Socket",

attackPower = 315,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "vaynemors_bowfpruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Vayne Mors Long Bow of Fire Arrows",

attackPower = 315,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "vaynemors_bowsptopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Vayne Mors Long Bow of Shock Arrows",

attackPower = 315,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "vaynemors_bowppemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Vayne Mors Long Bow of Poison Arrows",

attackPower = 315,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "vaynemors_bowfpsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Vayne Mors Bow of Frost Arrows",

attackPower = 315,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "oblivademors_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Oblivade Mors Long Bow",

attackPower = 335,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "oblivademors_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Oblivade Mors Long Bow One Empty Socket",

attackPower = 335,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "oblivademors_bowfpruby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Oblivade Mors Long Bow of Fire Arrows",

attackPower = 335,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "oblivademors_bowsptopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Oblivade Mors Long Bow of Shock Arrows",

attackPower = 335,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "oblivademors_bowppemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Oblivade Mors Long Bow of Poison Arrows",

attackPower = 335,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "oblivademors_bowfpsapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Oblivade Mors Bow of Frost Arrows",

attackPower = 335,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "morrowslayer_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Morrow Slayer Long Bow",

attackPower = 355,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "morrowslayer_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Morrow Slayer Long Bow One Empty Socket",

attackPower = 355,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "morrowslayer_bowferuby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Morrow Slayer Long Bow of Fire Arrows",

attackPower = 355,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "morrowslayer_bowsetopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Morrow Slayer Long Bow of Shock Arrows",

attackPower = 355,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "morrowslayer_bowpeemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Morrow Slayer Long Bow of Poison Arrows",

attackPower = 355,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "morrowslayer_bowfesapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Morrow Slayer Bow of Frost Arrows",

attackPower = 355,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "disturbedslayer_bow",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Disturbed Slayer Long Bow",

attackPower = 375,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "disturbedslayer_bow1s",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Disturbed Slayer Long Bow One Empty Socket",

attackPower = 375,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "disturbedslayer_bowferuby",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Disturbed Slayer Long Bow of Fire Arrows",

attackPower = 375,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "disturbedslayer_bowsetopaz",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Disturbed Slayer Long Bow of Shock Arrows",

attackPower = 375,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "disturbedslayer_bowpeemerald",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Disturbed Slayer Long Bow of Poison Arrows",

attackPower = 375,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}

cloneObject{

name = "disturbedslayer_bowfesapphire",
ammo = "arrow1",

baseObject = "short_bow",

uiName = "Disturbed Slayer Bow of Frost Arrows",

attackPower = 375,

skill = "missile_weapons",
requiredLevel = 30,

gfxIndex = 68,

gfxAtlas = "mod_assets/textures/icons.tga",

coolDownTime = 1.8,

}


defineObject{
name = "bloodsoul_arrow",
class = "Item",
uiName = "Blood Soul Arrow",
model = "mod_assets/models/bloodsoularrow.fbx",
ammoType = "arrow1",
gfxIndex = 85,
gfxAtlas = "mod_assets/textures/icons.tga",
attackPower = 70,
impactSound = "impact_arrow",
stackable = true,
sharpProjectile = false,
projectileRotationY = 90,
weight = 0.1,
}

defineObject{
name = "blacksoul_arrow",
class = "Item",
uiName = "Black Soul Arrow",
model = "mod_assets/models/blacksoularrow.fbx",
ammoType = "arrow1",
gfxIndex = 86,
gfxAtlas = "mod_assets/textures/icons.tga",
attackPower = 60,
impactSound = "impact_arrow",
stackable = true,
sharpProjectile = false,
projectileRotationY = 90,
weight = 0.1,
}
LG