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Retexturing a Monster

Posted: Wed Feb 20, 2013 2:00 pm
by Grimfan
Hi folks,

I've recently started retexturing things in my dungeon, and started simply enough with a yellow/golden lizard, then I decided to retexture a crowern. Now, while I got a lovely shade of purple and red that fit what I wanted, my new crowern's feathers came out a bizzare shade of white (like no color had been applied to them) and I got some white join lines around the ankles and down its belly as well. Now, while it sort of looks cool it's not what I intended, and I was wondering whether it has something to do with the specular or normal maps since I only altered the diff maps to get my new beastie. I also noticed that the back feathers of the crowern did not seem to be included in its map image and that the back feathers are also rather reflective when looking at the original crowern.

So, anyone know what's going on (perhaps even encountered this problem)?

PS. The fact that crowerns seem to be completely untouched by other modders like akroma, Neikun and Skugg's fills me with some trepidation. :?

EDIT: Don't worry, I figured it out. I simply exported it in the wrong format. :roll: Now I just need someone to tell me how to isolate parts of the creature to create multicolored creatures (the tools in GIMP seem rather... haphazard). :)

Re: Retexturing a Monster

Posted: Wed Feb 20, 2013 4:12 pm
by odinsballs
as for the feathers you might wanna check if alphatest is set to true (for the partial transparency of the feathers edges) the normal map is for the detail (bump mapping?) and doesn't need to be replaced for simple color retexturing. (only for completely different looking textures like wounds and such) also in my case log doesnt take to kindly to custom normal maps (just a heads up) ;)
p.s. ever noticed that most if not all retextured monsters never have a custom normal but on the other hand completely custom content can be retextured (including custom normals) however one wants...there's something off with that :shock: