question on clone party
Posted: Tue Mar 19, 2013 3:03 pm
I want to create an area where I can monitor the party facing direction as they walk through an area.
I'm guessing the best way is to clone party.
The question I have is if I only want it to be in effect in one room and I use an onTurn hook then it will test it everytime the party moves anywhere in the dungeon?
Now I figure I can use a counter so it only goes through the entire script in that room, but it still needs to check the counter everytime, right? Will that kill performance at all?
Thanks again.
I'm guessing the best way is to clone party.
The question I have is if I only want it to be in effect in one room and I use an onTurn hook then it will test it everytime the party moves anywhere in the dungeon?
Now I figure I can use a counter so it only goes through the entire script in that room, but it still needs to check the counter everytime, right? Will that kill performance at all?
Thanks again.