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question on clone party

Posted: Tue Mar 19, 2013 3:03 pm
by Ryeath_Greystalk
I want to create an area where I can monitor the party facing direction as they walk through an area.

I'm guessing the best way is to clone party.

The question I have is if I only want it to be in effect in one room and I use an onTurn hook then it will test it everytime the party moves anywhere in the dungeon?
Now I figure I can use a counter so it only goes through the entire script in that room, but it still needs to check the counter everytime, right? Will that kill performance at all?

Thanks again.

Re: question on clone party

Posted: Tue Mar 19, 2013 3:17 pm
by msyblade
Nope, green light. reference the counter in the hook, return false if the counter has not been tripped. You can also freeze the party in place by doing it with an onMove hook and counter to have it return false. I use it, as well as mahric (who designed it initially), and suffer no performance effect.

Re: question on clone party

Posted: Tue Mar 19, 2013 9:52 pm
by Ryeath_Greystalk
Thanks msyblade.

I will give it a shot. Does the clone party effect the default party in the editor also?

Re: question on clone party

Posted: Tue Mar 19, 2013 10:33 pm
by msyblade
I believe it does. I don't recall needing to pack my dat to test it.