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Imagine LoG 2 in your mind, Share your opinion

Posted: Sun Mar 24, 2013 12:56 pm
by ryantoss
Guys i know this is soon, but i really love to discuss since this old school gameplay really bring me back a lot of memories. Hope that some of ideas here will be amazing and we will have amazing sequence

The purpose of this topic is only for suggestion, in my opinion. Each people only submit 2 maximum ideas for game thus we will have a easy to look at topic. Each people idea's will be more unique and easy to see. I will create topic and copy other work with reference following a format.

Okay i will submit mine now, this is a new unique class system and no game ever have this guy, what i call him:

Type: Class

Name: Well no name yet........because he is so new and i'm not good at creating name. Need some idea here, i call him X in this post. He is a "spirit master"

Role in party: Everything

What exactly him??: A character who uses power from which creatures inside him

Creatures inside, hey you lost me??: The leveling system for him will be as normal as other character, kill ==> gain experience, but there will be 9 break even point for ex... 9, 19, 29, 39, 49, 59, 69, 79, 89, 99 where he needs to advance next level by fulfill his unique. Gain spirit from any monster to get skill.

Explain more: Let say he at any level below 9, with unique skill "Spiritual catching" and deal final blow for any monster, he will get that monster skill. After that he can advance to any level from 10 - 19, time to "catch" other monster. In short he can not advance level 10 without 1 spirit inside him.

What make him so interestting??: Uncountable of possibility of gameplay style when using this system

In practice, he kill an spider and get its skill, different genre of spider give different skill. Thus any different monster give different skill depend on "X" job as well, rank from low level skill to highest level.

Wizard "X": magic skill based on spider, let say "Venom Acid" and spray over his opponent
Rogue "X": he will have spider smell, perfect for backstabbing which he good at
Fighter "X": he will get poison based attack for his weapon

The skill power of "X" will level up with higher genre of monster party kill. Better spider give better skill later on.

Okay, what about snail, give me example of what snail spirit can give you:

Wizard "X": "slow acid", say hi to snail monster, time for hit and run
Rogue "X": snail smell, what can be better for assassin
Fighter "X": Snail shell, active give front line character armor bonus

Okay, so he has 9 skills in total: hell no,

I ranked monster from level 1-9. Of course you can get like 9 level 1 skill or 123456789 skill at maximum. Higher tier of monster will need more powerful character :D

in 1/20 or 1/30 chance of monster which party kill we can get a "spirit bond" which give you much more power skill. This "bond" can only have the number of 5 in maximum. 1 for head, 2 for each hand and 2 for each leg. It can be consume after maximum level of cap (like 9 or 19, 29 so on) and after the "X" character has that "spirit" of corresponding monster within him.

Okay, i need some example what can "bond" do:

Let say we have extreme "rare" "bond" from a dragon and it is apply for head, remind you that head, hand and leg give different result ==> we have 5x3 result skill as well.

Wizard "X": dragon roar, instant scare any low lever monster and transform our wizard into fairy dragon. Magic will be nightmare for enemy since dragon is master of destroy magic.
Rogue "X": dragon breath, devastating breath that can blow any monster to hell
Fighter "X": haha, we have dragon transformer now

Okay so we have 9 + 5 = 14 skill right??: Not yet

A new weapon must be included, there is chance that when your party kill any monster. They will transformer to weapon of that monster based on their remain, and when you use them with monster skill they will be much more powerful.

Regards

Re: Imagine LoG 2 in your mind, Share your opinion

Posted: Sun Mar 24, 2013 7:39 pm
by msyblade
Bravo! Very creative and well thought out. :mrgreen:

Re: Imagine LoG 2 in your mind, Share your opinion

Posted: Mon Mar 25, 2013 4:44 pm
by ryantoss
For one who really pay attention to my post, i am really appreciate your patience since i'm not English native speaker. I will try harder to make my idea simplified end easier to follow.

My idea is a new class system ever for up coming LoG 2

1. Class: Fighter, Rogue, Mage
2. Party: 4
3. Skill: Each character has normal skill point and unique skills for class respectively Fighter, Rogue and Mage
4. Level: Gain as normal, killing and get exp
5. Unique skill: get by kill particular type of monster, so in general each character has to use "spirit catch" for final blow, monster will be trapped in "crystal soul". Character consume that later.


6. Level cap: Until you get 1 spirit, you cannot advance level cap. They are 9, 19, 29, 39, 49, 59, 69 , 79, 89, 99. You can get any soul before level 9 but remember that will be your "only choice" for level 9. You will have to wait from 10-19 to get second soul.
7. Maximum skills: 9
8. Unique skills upgrade: kill that type of monster again with "spirit catch" then consume them
9. Upper unique skills upgrade: there will be rare chance monster will drop their "soul remain". Use that remain and mutation your body, we have 1 for head, 2 each hand, 2 each leg. Right hand mutation give you significant boost power, accuracy, speed, defense if it is a shield . The same goes for left hand. Mutation leg give you speed and defense. Mutation head give you different result, see below. So choose the best mutation for your character :D. Beside boost, "soul remain" give you upper skill as well
10 Maximum unique skill now: 9 + 1 (head) + 1 (hand) + 1 (leg) = 12


I will list type of monster and skill they prefer for each character.

Mage: Prefer Fire, Ice, Thunder, Venom "crystal soul" monster. They give mage unique spell rather than standard spell like fireburst, fire arrow or something like that.....
Rogue: Prefer Quick monster "crystal soul" like unicorn, dragonfly
Fighter: Prefer Physical orient monster "crystal soul" like troll, dragon, titan, turtle

Note that my idea will give your character very strong skill ==> stronger unit ==> can kill stronger monster ==> harder game. For example a fully mutation fighter can become mix with best combination of monster. He has legs of horse, hands of troll, a head of dragon. This system make LoG 2 so many variable gameplay style ==> highly replayable

Re: Imagine LoG 2 in your mind, Share your opinion

Posted: Mon Mar 25, 2013 4:52 pm
by Numberouane
There is already a thread about LOG2 why dnt u post there?