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signifying END OF GAME in a custom dungeon
Posted: Mon Apr 08, 2013 9:00 pm
by Halluinoid
as you complete level after level the thought occurs, how does this finish? a glorious sign comes up? GAME OVER
well how have other modders shown the user that they have battled through to the end? any tips?

Re: signifying END OF GAME in a custom dungeon
Posted: Mon Apr 08, 2013 10:31 pm
by msyblade
You call a completeGame() function using a hidden plate, or a timer to call. Then you can make a cinematic folder in your mod_assets directory, and set up music, splash screens, and text to display in whatever configuration you like

This thread might help you further.
viewtopic.php?f=14&t=4365
Re: signifying END OF GAME in a custom dungeon
Posted: Tue Apr 09, 2013 9:27 am
by thomson
Another way to end the game is to spawn 2 ogres in a tight corridor - one in front and another behind the party. Some say that Msyblade's solution is more preferred, though.

Re: signifying END OF GAME in a custom dungeon
Posted: Wed Apr 10, 2013 7:44 am
by mahric
thomson wrote:Another way to end the game is to spawn 2 ogres in a tight corridor - one in front and another behind the party. Some say that Msyblade's solution is more preferred, though.

I've played a mod like this, just because the person who made it didn't know how to end the dungeon. (Or was it because he didn't want you to win? mmmmm....)