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simple example of receptor please
Posted: Wed Apr 10, 2013 7:08 pm
by Halluinoid
Using a receptor can anyone give a simple example of how for example a fireball could be launched from a wall across a room ?

Re: simple example of receptor please
Posted: Wed Apr 10, 2013 7:35 pm
by Neikun
I'm not sure what exactly you are asking for.
Fireballs come from spawners.
A receptor's job is to catch the spell, and trigger something with it.
Re: simple example of receptor please
Posted: Thu Apr 11, 2013 9:27 pm
by Ixnatifual
You don't even need to script anything.
Place a spawner with "fireball" in one end of the room, facing away from the wall.
Then put a receptor on the opposite wall, facing it.
Put some kind of trigger for the fireball spawner, such as a pressure plate in its path.
Then connect the receptor to toggle a door or something.
The player will then have to activate the pressure plate, avoid the fireball and the door will open.
Re: simple example of receptor please
Posted: Thu Apr 11, 2013 9:41 pm
by Halluinoid
Then connect the receptor to toggle a door or something.
got the spawner firing fireballs across the room

NICE ONE!! exactly as you said Ixnat, no scripting needed but the receptor won't open the door
the last bit is not happening
is that right?
still, thanks for the Spawner explanation, love that!! works a treat

Re: simple example of receptor please
Posted: Thu Apr 11, 2013 9:46 pm
by Xanathar
If you click on the receptor there is an "Activated By" which by default is blob. Set it to fireball or fireball_greater (depending on what you are spawning).
Just keep in mind that if done this way it might also get activated by fireball cast by party or monster
EDIT:
receptor_1 activated by [blob]
is that right?
Yes, you nailed it!

Re: simple example of receptor please
Posted: Fri Apr 12, 2013 8:53 am
by Damonya
Indeed, you can use spawner for what you want, not only for monster. Spells and even items. Almost all.
Re: simple example of receptor please
Posted: Sat Apr 13, 2013 11:17 am
by Ixnatifual
Halluinoid wrote:Then connect the receptor to toggle a door or something.
got the spawner firing fireballs across the room

NICE ONE!! exactly as you said Ixnat, no scripting needed but the receptor won't open the door
the last bit is not happening
is that right?
still, thanks for the Spawner explanation, love that!! works a treat

Yeah, like Xanathar says, type in the projectile type at the receptor so it activates on "fireball" rather than "blob." I forgot to mention this. The blob is the white projectile that does no damage.
Interestingly, if a party has a fire mage in their group they could also activate it by having the mage cast fireball at the receptor. Perhaps not that useful, but kind of a cool detail to the game.