In-game minigame (to test)
Posted: Sun Apr 14, 2013 8:30 am
Hi all!
I've tried to write a script to handle gui events (I know of the existence of grimwidgets, of course, and I've tried to use/modify/extend it for my purposes, but I was not able to do that, my bad!); after a tough battle with saving values (everything worked fine in the editor), I think I managed to write something which has a (slim) chance to work. To test it, I've written an in-game minigame (find all the pairs of images). Is there anyone bold enough to see if it works? I've tried several combinations of saving/loading/resaving/reloading, and it worked, but I'm sure I've overlooked other possibilities!
The zipped file with both the source and the .dat is here.
Thanks in advance!
alois
I've tried to write a script to handle gui events (I know of the existence of grimwidgets, of course, and I've tried to use/modify/extend it for my purposes, but I was not able to do that, my bad!); after a tough battle with saving values (everything worked fine in the editor), I think I managed to write something which has a (slim) chance to work. To test it, I've written an in-game minigame (find all the pairs of images). Is there anyone bold enough to see if it works? I've tried several combinations of saving/loading/resaving/reloading, and it worked, but I'm sure I've overlooked other possibilities!
The zipped file with both the source and the .dat is here.
Thanks in advance!
alois