I don't even remember if I made the red slime with a light. o:
EDIT: I did indeed. but unlike green_slime, red_gem isn't exceptionally translucent.
Also, you're going to want to add the slime's normal map to the red_gem materials definition.
But bear in mind that will have some impact on the red_gem item.
Code: Select all
defineMaterial{
name = "red_gem",
diffuseMap = "assets/textures/env/red_gem_shadetex.tga",
specularMap = "assets/textures/common/white.tga",
normalMap = "assets/textures/monsters/green_slime_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
Place this in your red_slime monster definition
Code: Select all
lightName = "capsule",
lightColor = vec(2.0, 0.0, 0.0),
lightBrightness = 5,
lightRange = 3,
You should end up with something like this: