LoG 2 Modding
Posted: Wed May 22, 2013 3:09 pm
Hi, it seems LoG 2 envrionment and modding fetaures are really going to be great, at least exactly in my exterior/flexibility mood.
However, if I understand it well, will an item is made of components. For example, is weight, or damage, a component for an item ? if so, can it be dynamically modified within the game, like onSpawn ? Because right now, if I want a dagger that does 5 damage, and a dagger that does 6 damages, I have to clone the object. Would the component system allow me to create a system that would give a random damage or weight to an object on spawn ? If yes, that would allow me to dramatically refine my crafting system
However, if I understand it well, will an item is made of components. For example, is weight, or damage, a component for an item ? if so, can it be dynamically modified within the game, like onSpawn ? Because right now, if I want a dagger that does 5 damage, and a dagger that does 6 damages, I have to clone the object. Would the component system allow me to create a system that would give a random damage or weight to an object on spawn ? If yes, that would allow me to dramatically refine my crafting system