[MOD] [WIP] Unlucky Bastards
Posted: Sat May 25, 2013 5:26 pm
Mod Name: Unlucky Bastards
Intro:
This is the tale of four adventurers, four wretched souls that had no luck at all.
This four unlucky bastards found themselves arrested for stealing apples from an abandoned apple tree.
While being transported to prison they managed to escape.
But, as luck may have it, found themselves lost in the woods.
They finally found a clearing and an entrance to a forbidden tomb.
Chased by soldiers and mages, they entered the tomb in hopes of finding a place to hide.
And thus, their story begins...
Why Am I releasing a WIP version now?
Because I'm volunteering in Greece for 6 months, starting in June, and I doubt I'll have a "gaming" computer available to keep working.
About the mod:
I started playing with the editor because it seemed simple enough to make a level.
I started with a tomb and decided to make a second level were you had to flee instead of fighting some ogres.
Also tough it would be nice to explore some storytelling by making dialogues between the prisoners. But didn't fully implement it yet.
I also wanted to try and make something were you would come back to an explored level and it was completely changed.
So it became a mod were you descend into darkness and then return to the surface.
The mod comprehends 11 levels (technically 21 levels).
You first descend in search of safety untill you find an artifact.
Then you go back up, but magic has changed the levels, known paths become blocked, locked doors open, new rooms become available.
A note about the Bonus level:
My 5 years old cousin saw me playing around with the editor and wanted to build something. So I started by asking if she wanted to build a room, what size and what furniture she wanted in there. Placed the furniture were she wanted and then she asked to make a library and so on. Basically the level is a combination of her creative input with my suggestions. She always had the final word, that's why one of the doors opens weirdly. She also wanted a friendly Ogre, so don't try to kill it, ok?
Recommendation:
New party with short names for the characters.
I recommend the short names so that the dialogue is easier to read.
In the first two levels don't try to fight all monsters.
Installation:
Just extract the contents of the 7zip file into your grimrock dungeon folder.
usually this one: C:\Users\USERNAME\Documents\Almost Human\Legend of Grimrock\Dungeons
Some screenshots:
Secret Distribution for Secret Hunters:
Progress and what is missing:
CREDITS
DOWNLOAD LINKS:
https://www.dropbox.com/s/9w3jvgf7ux9lm ... rds.WIP.7z
http://grimrock.nexusmods.com/mods/261
----
Found a bug? Pm me, maybe I can fix it before I move or I'll fix it when I return from Greece.
All constructive criticism is welcome.
Intro:
This is the tale of four adventurers, four wretched souls that had no luck at all.
This four unlucky bastards found themselves arrested for stealing apples from an abandoned apple tree.
While being transported to prison they managed to escape.
But, as luck may have it, found themselves lost in the woods.
They finally found a clearing and an entrance to a forbidden tomb.
Chased by soldiers and mages, they entered the tomb in hopes of finding a place to hide.
And thus, their story begins...
Why Am I releasing a WIP version now?
Because I'm volunteering in Greece for 6 months, starting in June, and I doubt I'll have a "gaming" computer available to keep working.
About the mod:
I started playing with the editor because it seemed simple enough to make a level.
I started with a tomb and decided to make a second level were you had to flee instead of fighting some ogres.
Also tough it would be nice to explore some storytelling by making dialogues between the prisoners. But didn't fully implement it yet.
I also wanted to try and make something were you would come back to an explored level and it was completely changed.
So it became a mod were you descend into darkness and then return to the surface.
The mod comprehends 11 levels (technically 21 levels).
You first descend in search of safety untill you find an artifact.
Then you go back up, but magic has changed the levels, known paths become blocked, locked doors open, new rooms become available.
A note about the Bonus level:
My 5 years old cousin saw me playing around with the editor and wanted to build something. So I started by asking if she wanted to build a room, what size and what furniture she wanted in there. Placed the furniture were she wanted and then she asked to make a library and so on. Basically the level is a combination of her creative input with my suggestions. She always had the final word, that's why one of the doors opens weirdly. She also wanted a friendly Ogre, so don't try to kill it, ok?
Recommendation:
New party with short names for the characters.
I recommend the short names so that the dialogue is easier to read.
In the first two levels don't try to fight all monsters.
Installation:
Just extract the contents of the 7zip file into your grimrock dungeon folder.
usually this one: C:\Users\USERNAME\Documents\Almost Human\Legend of Grimrock\Dungeons
Some screenshots:
Secret Distribution for Secret Hunters:
SpoilerShow
Most of the Descending secrets can be found when ascending, but not all of them.
Also, due to some branching paths not all treasures will be available.
DESCENDING
01.Unknown Tomb - 1
02.Into the Ogre's Hole - 2
03.Of Light and Darkness - 7
04.The Trial Chambers - 2
05.The Research Complex - 3
06.Mazes of Fate - 2
07.Under the Mazes - 4
08.The Forgotten Temple - 6
09.Under the Temple - 0
ASCENDING
10.The Tunnels - 1
09.Under the Temple - 2
08.The Forgotten Temple - 0
07.Under the Mazes - 7
06.Mazes of Fate - 3
05.The Research Complex - 0
04.The Trial Chambers - 2
03.Of Light and Darkness - 3
02.Into the Ogre's Hole - 0
01.Unknown Tomb - 0
00.Surface - 0
Also, due to some branching paths not all treasures will be available.
DESCENDING
01.Unknown Tomb - 1
02.Into the Ogre's Hole - 2
03.Of Light and Darkness - 7
04.The Trial Chambers - 2
05.The Research Complex - 3
06.Mazes of Fate - 2
07.Under the Mazes - 4
08.The Forgotten Temple - 6
09.Under the Temple - 0
ASCENDING
10.The Tunnels - 1
09.Under the Temple - 2
08.The Forgotten Temple - 0
07.Under the Mazes - 7
06.Mazes of Fate - 3
05.The Research Complex - 0
04.The Trial Chambers - 2
03.Of Light and Darkness - 3
02.Into the Ogre's Hole - 0
01.Unknown Tomb - 0
00.Surface - 0
SpoilerShow
DESCENDING
01.Unknown Tomb - COMPLETE
02.Into the Ogre's Hole - COMPLETE
03.Of Light and Darkness - Story/dialogue missing
04.The Trial Chambers - Story/dialogue missing
05.The Research Complex - Story/dialogue missing
06.Mazes of Fate - Story/dialogue missing
07.Under the Mazes - Story/dialogue missing
08.The Forgotten Temple - Story/dialogue missing
09.Under the Temple - Story/dialogue missing
ASCENDING
10.The Tunnels - Decor, some lights, Story/dialogue missing
09.Under the Temple - Decor, some lights, Story/dialogue missing
08.The Forgotten Temple - Decor, some lights, Story/dialogue missing
07.Under the Mazes - Decor, some lights, Story/dialogue missing
06.Mazes of Fate - Decor, some lights, Story/dialogue missing
05.The Research Complex - Decor, some lights, Story/dialogue missing
04.The Trial Chambers - Decor, some lights, Story/dialogue missing
03.Of Light and Darkness - Decor, some lights, Story/dialogue missing
02.Into the Ogre's Hole - Some Rooms, some Puzzles, some Monsters, Decor, some lights, Story/dialogue missing
01.Unknown Tomb - Some Rooms, some Puzzles, some Monsters, Decor, some lights, Story/dialogue missing
00.Surface - Ending Cinematic incomplete; Story/dialogue missing
01.Unknown Tomb - COMPLETE
02.Into the Ogre's Hole - COMPLETE
03.Of Light and Darkness - Story/dialogue missing
04.The Trial Chambers - Story/dialogue missing
05.The Research Complex - Story/dialogue missing
06.Mazes of Fate - Story/dialogue missing
07.Under the Mazes - Story/dialogue missing
08.The Forgotten Temple - Story/dialogue missing
09.Under the Temple - Story/dialogue missing
ASCENDING
10.The Tunnels - Decor, some lights, Story/dialogue missing
09.Under the Temple - Decor, some lights, Story/dialogue missing
08.The Forgotten Temple - Decor, some lights, Story/dialogue missing
07.Under the Mazes - Decor, some lights, Story/dialogue missing
06.Mazes of Fate - Decor, some lights, Story/dialogue missing
05.The Research Complex - Decor, some lights, Story/dialogue missing
04.The Trial Chambers - Decor, some lights, Story/dialogue missing
03.Of Light and Darkness - Decor, some lights, Story/dialogue missing
02.Into the Ogre's Hole - Some Rooms, some Puzzles, some Monsters, Decor, some lights, Story/dialogue missing
01.Unknown Tomb - Some Rooms, some Puzzles, some Monsters, Decor, some lights, Story/dialogue missing
00.Surface - Ending Cinematic incomplete; Story/dialogue missing
SpoilerShow
J. P. Fernandes:
aka jpaf84
Level design
"Unlucky Bastards" Legends of Grimrock Dungeon
MODELS AND WALLSETS:
--------------------
Asteroth6:
Corrupted Wallset
http://grimrock.nexusmods.com/mods/71
Skull pack
http://grimrock.nexusmods.com/mods/142
Dedy:
NightFall Wallset
viewtopic.php?f=14&t=5030
Skuggasveinn:
Water Fountains
http://grimrock.nexusmods.com/mods/202
Extra Lanterns
http://grimrock.nexusmods.com/mods/159
Skeletons_Impaled_pack
http://grimrock.nexusmods.com/mods/112
Breakeable wall from Flooded Dungeon
http://grimrock.nexusmods.com/mods/119
Germanny and Buzzj:
Desk Object for LoG
http://grimrock.nexusmods.com/mods/185/
Germanny:
Carpet models
http://grimrock.nexusmods.com/mods/179
Grimrock Bed
http://grimrock.nexusmods.com/mods/130
Grimrock round table
http://grimrock.nexusmods.com/mods/129
Cougardod:
Practice Dummy
http://grimrock.nexusmods.com/mods/89/
Merethif:
Custom tapestries
http://grimrock.nexusmods.com/mods/59
Southern Temple wallset
http://grimrock.nexusmods.com/mods/125
Jungle Ogre
http://grimrock.nexusmods.com/mods/100/
Custom Shield Pack
http://grimrock.nexusmods.com/mods/67/
Montagneyaya:
Breakeable Spider web
http://grimrock.nexusmods.com/mods/120
Daniv:
Elf Temples By
http://www.flameon-guild.com/daniv/high_elf_temple.zip
(High Elf)
http://www.flameon-guild.com/daniv/dark_elf_temple.zip
(Dark Elf)
Phitt:
Mine Tileset Modders Resource
http://grimrock.nexusmods.com/mods/145
Cozy Dungeons
http://grimrock.nexusmods.com/mods/61
Neikun:
Clean Dungeon Wallset
http://grimrock.nexusmods.com/mods/90
Custom Torch Holders and Wall Lanterns Combo-Pack
http://grimrock.nexusmods.com/mods/68
Pandafox:
Ghost Skeleton
http://grimrock.nexusmods.com/mods/198
Mutman:
New Books
http://grimrock.nexusmods.com/mods/217
Leki:
Custom monster Skeleton Warrior - Sword
http://grimrock.nexusmods.com/mods/218
LordYig:
Keys And Locks Collection
http://grimrock.nexusmods.com/mods/172
Odinsballs:
Exterior Assets pack
http://grimrock.nexusmods.com/mods/235
AdrTru:
Multi Alcove Manager
http://grimrock.nexusmods.com/mods/241
OTHERS:
Rotating Labyrint concept adapted from Driftmoon by
Instant Kingdom
http://www.instantkingdom.com/driftmoon/
aka jpaf84
Level design
"Unlucky Bastards" Legends of Grimrock Dungeon
MODELS AND WALLSETS:
--------------------
Asteroth6:
Corrupted Wallset
http://grimrock.nexusmods.com/mods/71
Skull pack
http://grimrock.nexusmods.com/mods/142
Dedy:
NightFall Wallset
viewtopic.php?f=14&t=5030
Skuggasveinn:
Water Fountains
http://grimrock.nexusmods.com/mods/202
Extra Lanterns
http://grimrock.nexusmods.com/mods/159
Skeletons_Impaled_pack
http://grimrock.nexusmods.com/mods/112
Breakeable wall from Flooded Dungeon
http://grimrock.nexusmods.com/mods/119
Germanny and Buzzj:
Desk Object for LoG
http://grimrock.nexusmods.com/mods/185/
Germanny:
Carpet models
http://grimrock.nexusmods.com/mods/179
Grimrock Bed
http://grimrock.nexusmods.com/mods/130
Grimrock round table
http://grimrock.nexusmods.com/mods/129
Cougardod:
Practice Dummy
http://grimrock.nexusmods.com/mods/89/
Merethif:
Custom tapestries
http://grimrock.nexusmods.com/mods/59
Southern Temple wallset
http://grimrock.nexusmods.com/mods/125
Jungle Ogre
http://grimrock.nexusmods.com/mods/100/
Custom Shield Pack
http://grimrock.nexusmods.com/mods/67/
Montagneyaya:
Breakeable Spider web
http://grimrock.nexusmods.com/mods/120
Daniv:
Elf Temples By
http://www.flameon-guild.com/daniv/high_elf_temple.zip
(High Elf)
http://www.flameon-guild.com/daniv/dark_elf_temple.zip
(Dark Elf)
Phitt:
Mine Tileset Modders Resource
http://grimrock.nexusmods.com/mods/145
Cozy Dungeons
http://grimrock.nexusmods.com/mods/61
Neikun:
Clean Dungeon Wallset
http://grimrock.nexusmods.com/mods/90
Custom Torch Holders and Wall Lanterns Combo-Pack
http://grimrock.nexusmods.com/mods/68
Pandafox:
Ghost Skeleton
http://grimrock.nexusmods.com/mods/198
Mutman:
New Books
http://grimrock.nexusmods.com/mods/217
Leki:
Custom monster Skeleton Warrior - Sword
http://grimrock.nexusmods.com/mods/218
LordYig:
Keys And Locks Collection
http://grimrock.nexusmods.com/mods/172
Odinsballs:
Exterior Assets pack
http://grimrock.nexusmods.com/mods/235
AdrTru:
Multi Alcove Manager
http://grimrock.nexusmods.com/mods/241
OTHERS:
Rotating Labyrint concept adapted from Driftmoon by
Instant Kingdom
http://www.instantkingdom.com/driftmoon/
https://www.dropbox.com/s/9w3jvgf7ux9lm ... rds.WIP.7z
http://grimrock.nexusmods.com/mods/261
----
Found a bug? Pm me, maybe I can fix it before I move or I'll fix it when I return from Greece.
All constructive criticism is welcome.