HUD text properties
Posted: Wed Jun 05, 2013 10:43 pm
I'm trying out a style, and I was wondering if there is anyway of clearing the text HUD, so the text won't overlap if two instances of text are put quickly one after the other, something like a pre-defined function that clears or makes the HUD text fade out more quickly.
Example:
function text()
hudPrint("This is the first instance of text which is going to be overlapped")
???() <- and this would be the function.
hudPrint("by this one, unless there's a way of making the last text fade out earlier. ")
end
I was going to use this to make a VERY basic in-game shop. If anyone knows how to sort this out I'll be thankful.
Example:
function text()
hudPrint("This is the first instance of text which is going to be overlapped")
???() <- and this would be the function.
hudPrint("by this one, unless there's a way of making the last text fade out earlier. ")
end
I was going to use this to make a VERY basic in-game shop. If anyone knows how to sort this out I'll be thankful.