Hi,
I got a error message when lauching your mod in the editor
"file not found: mod_assets/framework/module/timers.lua"
then grimq.lua missing, data.lua, etc...
it seems that all file listed in framework.lua are missing
Code: Select all
--
fw_loadModule('timers')
fw_loadModule('grimq')
fw_loadModule('data')
fw_loadModule('help')
fw_loadModule('fw')
fw_loadModule('fw_default_hooks')
--
i have created the files by coping any other .lua, and rename it into timers.lua, etc....
then I leave them blank, and it works.
well at first view: nice doing with the tavern and house! music, sounds...
I dont understand how you have a sky, because I don't see any "remove ceiling"
but I know you re a good scripter
Personally i think that the sound on the road is a good idea, but if you can lower the volume, it would be better.
But I can hear two sounds, the special that you use for the road, and the default footstep sound in the game, you tried to mask the default footstep sound?
there is a bug in the sky:
some area are black (maybe it's because the room is too big?, i got the same issue when I use some mod with outdoor things)

black area in the screenshot
One remark:
The houses 3d model are great like that, but isn't that too much in cpu or graphic card ressource? If you put a big town, it may be laggy?
When you step to any wall of the house and look freely while pressing the freeview button, you can see inside, or behind the building.

the left party on the screen is inside the building, while I m doing a free look with the mouse. Don't know if you can avoid this.
Maybe you have already do this, but if you put a footstep sound on the road, put one on other place, like grass, stone, etc...
I got no error, like the one you mentioned, about duplicate error, but I haven't different weather, maybe it's cause some files are missing.
Anyway, good job!
You have created the houses model yourself?