disabling warden charge
Posted: Fri Jul 26, 2013 8:36 pm
Hi,
is it possible to disable the warden charge?
is it possible to disable the warden charge?
Code: Select all
animations = {
idle = "assets/animations/monsters/guardian/guardian_idle.fbx",
moveForward = "assets/animations/monsters/guardian/guardian_walk.fbx",
turnLeft = "assets/animations/monsters/guardian/guardian_turn_left.fbx",
turnRight = "assets/animations/monsters/guardian/guardian_turn_right.fbx",
attack = "assets/animations/monsters/guardian/guardian_attack.fbx",
attack2 = "assets/animations/monsters/guardian/guardian_attack_swing.fbx",
turnAttackLeft = "assets/animations/monsters/guardian/guardian_attack_swing_left.fbx",
turnAttackRight = "assets/animations/monsters/guardian/guardian_attack_swing_right.fbx",
getHitFrontLeft = "assets/animations/monsters/guardian/guardian_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/guardian/guardian_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/guardian/guardian_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/guardian/guardian_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/guardian/guardian_get_hit_right.fbx",
fall = "assets/animations/monsters/guardian/guardian_get_hit_front_left.fbx",
rushBegin = "assets/animations/monsters/guardian/guardian_rush_begin.fbx",
rushContinue1 = "assets/animations/monsters/guardian/guardian_rush_continue_right_step.fbx",
rushContinue2 = "assets/animations/monsters/guardian/guardian_rush_continue_left_step.fbx",
rushHit1 = "assets/animations/monsters/guardian/guardian_rush_hit_right_step.fbx",
rushHit2 = "assets/animations/monsters/guardian/guardian_rush_hit_left_step.fbx",
},
Code: Select all
brain = "Melee",bongobeat wrote:with vision to 0 he can make a good npc then?