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4chan QA session through IRC

Posted: Mon Mar 12, 2012 8:55 am
by Sol_HSA
Some users on IRC went through the trouble of conducting game QA session on 4chan. The questions came from a 4chan thread, and Antti (one of the developers) answered in real time. I've edited the irc conversation into a more coherent QA format, but both questions and aswers are verbatim.
Ask him why he's making an homage to a style of game that is completely obsolete. He should have done an Ultima Underworld style game if he actually wanted his gameplay to not be complete shit.
hahah
well, I can totally understand why someone wouldn't like the game
Pitch it to me
Well, one thing I like about our game is the puzzles. it's definitely something
most modern RPGs don't do very well

combat system is simpler but more tactical than, say, Skyrim
Estimated length? One of the testers said 15+ hours on the easiest settings
10 hours for a developer, and more for a newcomer :)
Whats the plot of the game/ how long is it?
what's the plot? well that's a pretty big question :D
but what I can say is that it starts out high on top of mount
Grimrock. four prisoners are tossed down a pit to their
(presumed) deaths but instead, they survive and discover a
network of ancient tunnels
-> adventure ensues!

so you are always stuck in the dungeon? No shopping?
yeah, it's purely underground dungeons
not even cigarettes? What prison is it without cigarette dealers! so no shop? nice, that will make loot very important
we had to limit our focus so that it wouldn't take forever to do :)
How long have you been working on this game?
since last June
just you?
so 8 months or so
four guys
does the game have classes and races?
there's four races and three classes
will it have waifus? this is paramount
no :D
Hmmm- about the price, could I safely say it's not above
30$? Or would you rather I leave this topic for a later date?
yeah, it won't be above 30
it is going to be fairly priced - by today's standards of course
I tell ya Antii, I'm glad you guys didn't follow his "Alpha
funding" route, he really drove that thing into the ground
well the primary reason for us not going that route
is that we don't have procedurally generated content that you
can restart over and over and not have the same adventure
twice :P
How much of a dick can the game be?
that's a good one :)

well, there's a fair amount of traps in the game

and the puzzles can sometimes be kinda dickish, especially
towards the end of the game (although we left the nastiest
ones for optional stuff/secrets)

the expansion plans and such are all up in the air at the
moment. we'd like to update the game, yes, but what shape and
form will it be hasn't been thoroughly planned :P
we'd like to do a level editor/modding tools
editing levels for grid based dungeon game is so
straightforward that anyone can handle it
As for the scenery, there'll be 3 different tilesets, yeah?
yes
I hope it will possible to import new set for future editor (if will be)
I agree :)
Can we go in solo?
you can have a party with just 1 character
Can they pleeeeasee copy paste Dungeon Master level system
You couldn't make a 100% copy of DM dungeons in grimrock but
you could get pretty close
well thanks for answering my questions
good luck with the game, I will make sure to check when its
released in a few months
And sorry for not posting them on the forum.
it's okay
it worked out ok like this too
and I suppose the turnaround time was better :P

Re: 4chan QA session through IRC

Posted: Mon Mar 12, 2012 9:48 am
by Jack Dandy
Ah yes, I did that! I figured more publicity would be good.
Antti was cool and collected- despite me throwing these questions pretty suddenly. Top performance! :D

Thanks for the transcript, Sol!

Re: 4chan QA session through IRC

Posted: Mon Mar 12, 2012 8:08 pm
by Mameluk
Well played Antti. ;)