Page 1 of 1
Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Fri Aug 09, 2013 6:45 am
by Eleven Warrior
Hi
I love the Northern Dungeon wall set and the Sx_Yuleland wall set..
How would I be able to use the 2nd, 3rd and 4th Story Walls, Pillars etc...from Yulelands wall set
to us the Dungeon, Temple and Prison walls, pillars textures Sets..
So then I can have Temple, Dungeon, Prison Walls at 2nd, 3rd and 4th Stories High...
I know Akroama. Leki, Germmany, Neikun, Ghostdancer and Draken.. Would be able to
help me....
PS: Awesome Sets guys...
Any help would be appreciated THXS Eleven Warrior....
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Fri Aug 09, 2013 7:35 am
by Diarmuid
Basically, you need to make translated up/down versions of your models with the GMT, and define them as decorations, and then have some fun with the editor which is note quite made for the task...
But many of us have these already done for the main wallsets, it's just not centralized. I'd suggest starting with the Master Quest sources, there's a lot of multi-level architecture in there, you should be able to pick up some objects and either use them as is, or see how it's done to reproduce it yourself.
We also have a funky script for the ORRR2 which can build multi-level dungeons automagically, we'll release it with the completed dungeon. (Example:
viewtopic.php?f=14&t=5219&start=40#p57057)
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sat Aug 10, 2013 8:22 am
by Eleven Warrior
(Master Quest sources) I am not sure what you mean by this Sorry.
I have to admit imam not Good with GMT either so pls help me. I saw what u r doing and it looks awesome ahy..
I s there a wall set besides sx_yueland that give me the extra wall and pillar height, without the Ice Texture...
PS: How do I download your wallset, if you don't mind...THXS
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sat Aug 10, 2013 8:29 am
by Eleven Warrior
Almost forgot to thank you for your help LOL sorry.............
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sat Aug 10, 2013 8:47 am
by AdrTru
Eleven Warrior wrote:I love the Northern Dungeon wall set and the Sx_Yuleland wall set..
I domt known Sx_Yuleland wall set, where is this wall set for download?

Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sat Aug 10, 2013 3:51 pm
by msyblade
Master Quest is a mod created by Komag here on the forums. Source file refers to the mod assets folder that some modders include with their work to help others see how they did it, or even to just use some assets from it. Diarmuid is letting you know that the master quest has multi levels like you want, AND the source files are available (on the Nexus) for you to look at and use for your own purposes.
http://grimrock.nexusmods.com/mods/239/?
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sun Aug 11, 2013 9:01 am
by Eleven Warrior
Thxs for the help msyblade.
I read your Posts as well and find very useful as with all the posts on this site....
I will try what you said and see what happens..
There is a French Dungeon on the Nexus site that has the High wall Set in (temple texture) though..it's called
LE PRIX DE LA LIBERTE.. I wish they would give out their wallset, But I should not be GREEDY sorry..
Ill have a go at your suggestion and see what happens
Once again THXS for the help...
Eleven Warrior...
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sun Aug 11, 2013 3:09 pm
by Diarmuid
Thanks for clarifying this msyblade and providing the link! Sorry if my post was a bit short, it was late.

Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Sun Aug 11, 2013 3:46 pm
by Komag
You really just need to learn the GMT, its not too complicated and is the best way to go for what you want. Even if it seems confusing at first, keep messing around with it. You'll of course also want the official asset pack to have access to all the models and stuff.
Re: Replacing sx_yuelands Wallset with other Sets How do I??
Posted: Mon Aug 12, 2013 6:51 am
by Eleven Warrior
THXS Mysblade. and Komag It took a whole lotta effort but I can now use the wall set....Well most of it Ahy..LOL
I am still fine tunning it as some Objects crash the Game.
EG: There is a teleporter Called.
defineObject{
name = "teleporter_2ndstory",
class = "Teleporter",
particleSystem = "teleporter_2ndstory",
placement = "floor",
editorIcon = 36,
}
---------------------------------
Well when I place the teleporter in my Dungeon(DARK TEMPLE SET)..It cannot find the Particle System..and CRASHES..LOL
I checked the Lua file (particles.lua) and it does not exist...
So I loaded the Original Grimore Rework Quest Editor file and placed the same teleporter in that Editor and it Crashed as well..
What I found is there is no such Paticle System call "teleporter_2ndstory"...
Once again THXS for your help.. It has been very Useful
Eleven Warrior
Have checked the other Lua files but cannot find anything called "teleporter_2ndstory".. Only in the Objects.lua file..