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SX_Water..How do I lower it

Posted: Fri Aug 16, 2013 1:27 am
by Eleven Warrior
Hi guys (again) LOL..

I am using the SX_flooded Model eg (sx_flooded_static) tile. How is it possible to lower it
to the floor flush or below the floor.

It's good with the Broken Wall but not so good for a Creek style setting. It's to high of the
floor. I need it to the Flush, but would like to lower the Model below the floor alittle.

I have the program Grimrock Model Toolkit and Gimp2.. Ican load the model into GMT but
don't know how to lower it...

Once again any help would be appreciated THXS

Eleven Warrior..

Re: SX_Water..How do I lower it

Posted: Fri Aug 16, 2013 5:31 am
by msyblade
Not positive as im not looking at it, but in GMT load the model, goto tools and node transform dialogue. Choose the main object node (not the root node) and adjust the 2nd value in the 2nd row (Y axis I THINK).So decrease the value in column 2, row 2. On Diarmuids Sky System question, make sure you have placed the included script entity in the dungeon itself, and this is MOST important, make sure you named it exactly correct. Hope this helps!

Re: SX_Water..How do I lower it

Posted: Fri Aug 16, 2013 5:53 am
by Eleven Warrior
THX mate I;; give it a try and get back to you..

I saw a French Mod and they did it (LOL)
It's called: LE PRIX DE LA LIBERTE..

Again thxs for help ill get back, I a noob when it comes to GMT LOLOLO..

Re: SX_Water..How do I lower it

Posted: Fri Aug 16, 2013 6:14 am
by Eleven Warrior
Yeah I did the Script right mate but the Rain and mist does not follow the Party, iS it something to do with the Shop Frame Work??

Re: SX_Water..How do I lower it

Posted: Fri Aug 16, 2013 8:26 pm
by Neikun
The model should show up invisible in GMT due tot he nature of it's texture.
But if you need to see it while translating, you could give it a texture that doesn't exist, or just a different texture.
Then you can see how far you need to move it, and see the texture back before you save it.

Re: SX_Water..How do I lower it

Posted: Sat Aug 17, 2013 1:16 pm
by Eleven Warrior
Hi Neikun , Thxs for the information..

I got the Model to go down below the floor but, now the Particles did not go down, They are on top of the(Sx_static_flooded) Prop.. I edit the Node(MainObject) in the (Tools Menu).Square 4, row 2 I adjust it to
-0.2 It did drop the Prop, but I think it turn it upside down LOL...

So now I have a Prop with sparkels on top LOL..

Pls where did I go wrong.

Eleven Warrior

PS: Thxs for your help and imama new at the GMT..

Re: SX_Water..How do I lower it

Posted: Sun Aug 18, 2013 3:33 pm
by Neikun
This would have to do with the particle system.
Could you post the particle system here so we could get back to you with the fixed version?

Re: SX_Water..How do I lower it

Posted: Mon Aug 19, 2013 11:20 am
by Eleven Warrior
Hi again Neikun...THXS for the help man I NEED IT LOL.....

This is the Particle system from the orginal Flie (sx_flooded dungeon)
It's the same one that's in the new Model I made (copied). sx_floodedlow1.model

-- The Particle Sysrem --

defineParticleSystem{
name = "waterstatic",
emitters = {
{
emissionRate = 1000,
emissionTime = 0,
spawnBurst = false,
maxParticles =300,
boxMin = {-1.3,-1,-1.3},
boxMax = {1.3,0,1.3},
objectSpace = true,
sprayAngle = {0,1},
velocity = {0,0},
texture = "assets/textures/particles/glitter_silver.tga",
lifetime = {100000, 100000},
colorAnimation = false,
color0 = {1, 1, 1},
opacity = 0.7,
fadeIn = 0.4,
fadeOut = 2.5,
size = {0.05, 0.1},
gravity = {0,0,0},
airResistance = 1,
rotationSpeed = 8,
blendMode = "Additive",
}
}
}

These are the two new Models (Objects)
----- New Model Names ------

defineObject{
name = "sx_flooded_1",
class = "LightSource",
lightPosition = vec(0, 0.4, 0),
lightRange = 0,
lightColor = vec(1, 1, 1),
brightness = 1,
castShadow = false,
model = "mod_assets/models/sx_floodedlow1.fbx",
placement = "floor",
particleSystem = "waterflow",
particleSystemNode = "MainObject",
replacesFloor = false,
editorIcon = 136,
}

defineObject{
name = "sx_flooded_static_1",
class = "LightSource",
lightPosition = vec(0, 0.4, 0),
lightRange = 0,
lightColor = vec(1, 1, 1),
brightness = 1,
castShadow = false,
model = "mod_assets/models/sx_floodedlow1.fbx",
placement = "floor",
--particleSystem = "waterstatic",
particleSystemNode = "MainObject",
replacesFloor = false,
editorIcon = 136,
}

Re: SX_Water..How do I lower it

Posted: Wed Aug 21, 2013 4:26 pm
by Eleven Warrior
Hi Neikun I hope you can still help me..

I have done some more testing but no success ...Damm lol

I will keep on trying though..