Races/Classes in Grimrock 2
Posted: Fri Aug 16, 2013 5:39 pm
Ok, so we know that there will be a new rat-man race in Grimrock 2. I presume that all existing races: human, minotaur, insectoid and lizardman will be there, too.
In LoG1, insectoid is a physically weak (strength -2, vitality -2), mind focused (willpower +4) race. But not every insect is weak. After I saw Emile's insectoid warrior, I immediately realized that some insects are unusually strong. Ants can carry around 10 times of their weight. Had there been human sized ants, they could probably lift close to a tonne. Some insects are incredibly resilient (everyone heard that cockroaches can survive atomic fallout), so perhaps there should be a trait about increased regeneration rate?
Oh, and some insects are hermaphrodites, e.g. earthworms. They do not have gender. Perhaps male/female could be disabled for insectoids.
Speaking of races and classes, I really, *really* hope there will be hidden ones
There could be a good rationale for it. For example, once players reach certain stage and complete a quest about restoring assassin's guild/monastery/thieves guild, the assassin/cleric/thief class becomes available for new party.
From modding perspective, it would be completely awesome if there were no fixed match between classes and skills. That would enable a lot of creativity in mods (monks who are good with maces, but despise sword, a rogue whose family was killed by archers, so he uses only thrown weapons etc.).
In LoG1, insectoid is a physically weak (strength -2, vitality -2), mind focused (willpower +4) race. But not every insect is weak. After I saw Emile's insectoid warrior, I immediately realized that some insects are unusually strong. Ants can carry around 10 times of their weight. Had there been human sized ants, they could probably lift close to a tonne. Some insects are incredibly resilient (everyone heard that cockroaches can survive atomic fallout), so perhaps there should be a trait about increased regeneration rate?
Oh, and some insects are hermaphrodites, e.g. earthworms. They do not have gender. Perhaps male/female could be disabled for insectoids.
Speaking of races and classes, I really, *really* hope there will be hidden ones
SpoilerShow
like with the Toorum guy in LoG1.
From modding perspective, it would be completely awesome if there were no fixed match between classes and skills. That would enable a lot of creativity in mods (monks who are good with maces, but despise sword, a rogue whose family was killed by archers, so he uses only thrown weapons etc.).