How to test a map
Posted: Mon Sep 02, 2013 8:50 pm
Hi everybody!
Sorry for my English, it's not my native language...
I create a map for Grimrock (15 levels), but I have a big problem with the balancing.
I have finished the original game two times, so I have an idea of the mobs evolution in level etc... but It's not very accurate for a good custom map.
And I dont think there is tool for this in the editor...
I play a level, when I finish it, I look the experience of the champions and I write it, and when I want to test de level after, I make a button with a Champion:gainExp(amount) LUA script for simulate the continuity. After I can see what kind of monster I can put in the level...
But it's not very user friendly...
How do you do for the balancing of your maps??
Thanks very much for your responses!
Sorry for my English, it's not my native language...
I create a map for Grimrock (15 levels), but I have a big problem with the balancing.
I have finished the original game two times, so I have an idea of the mobs evolution in level etc... but It's not very accurate for a good custom map.
And I dont think there is tool for this in the editor...
I play a level, when I finish it, I look the experience of the champions and I write it, and when I want to test de level after, I make a button with a Champion:gainExp(amount) LUA script for simulate the continuity. After I can see what kind of monster I can put in the level...
But it's not very user friendly...
How do you do for the balancing of your maps??
Thanks very much for your responses!