Steam upload and co-authoring
Posted: Tue Sep 17, 2013 2:54 pm
When a dungeon is co-authored on steam, only the original uploader is able to upload updated versions. His co-authors can't. This is very depressing. We have a mod (Eye of the Beholder: Waterdeep sewers) that was quite promising, but its primary author left (or at least is on extended leave due to personal reasons). There seems to be no way for others to upload updated version. This effectively means that the mod is dead.
Details:
The mod is available here: http://steamcommunity.com/sharedfiles/f ... d=95933537. Both DJ (original author) and me (co-author) are listed as authors on steam page.
When I click "Publish to workshop..." in Dungeon editor, I see a "Requesting mods..." for a very brief time and then the list is empty. The button "Update mod" is grayed out and I can only "Publish New Mod".
Is there any way to work around this problem? Being programmer myself, I'm more than willing to try debug versions, console hacks, library switching etc. Also, if there is Grimrock Steam API published, I could write my own uploader client. But I suppose there are no such plans to publish it. I tried to look at the transmissions between dungeon editor and steam servers, but it seems to be encrypted (or at least binary with no obvious formatting to start reverse engineering).
If there are no workarounds and AH does not think it would be useful to fix it at this time (the priority is LoG2, I understand that), please at least make sure that LoG2 will not repeat the same bug.
Details:
The mod is available here: http://steamcommunity.com/sharedfiles/f ... d=95933537. Both DJ (original author) and me (co-author) are listed as authors on steam page.
When I click "Publish to workshop..." in Dungeon editor, I see a "Requesting mods..." for a very brief time and then the list is empty. The button "Update mod" is grayed out and I can only "Publish New Mod".
Is there any way to work around this problem? Being programmer myself, I'm more than willing to try debug versions, console hacks, library switching etc. Also, if there is Grimrock Steam API published, I could write my own uploader client. But I suppose there are no such plans to publish it. I tried to look at the transmissions between dungeon editor and steam servers, but it seems to be encrypted (or at least binary with no obvious formatting to start reverse engineering).
If there are no workarounds and AH does not think it would be useful to fix it at this time (the priority is LoG2, I understand that), please at least make sure that LoG2 will not repeat the same bug.