Crash There She Goes MY MOD......
Posted: Thu Sep 19, 2013 2:29 am
Hi all how are you..
I was halfway through creating my Mod and decided to retest it in Game Mode.. Exported I mean..
Just like Drakken I created Modified weapons One hit One kill (LOL).. In my Mod I put the Shop Framework (awesome by the way).. and the Sky system Framework, LoG Scripting framework and many more Assets..
I exported the Mod every Level to test it, all good no problems with save and load games at all, bug tested etc.....(with Ultimate Weapons)
Then I decided it was time to test it without the Weapons and play it as you would. All was going well, then I thougth I have to go to the Shop to get some more Ingredients for Potion making,....I got to the shop area in the level,, Activated the button which gives you Money, walked on the Hidden Plate to activate the Shop, did my shopping no problem, made some potions and then I thought I better Save my Game...Well from this moment my Jaw dropped, Heart sank and water started forming in my eyes.. OMG IT CRASHED....NO I SAID I CANT BE!!!!!
So I loaded the (Original Shop Editor File) which I got from the Nexus (the updated version) the I Exported it and started a new game. I brought some stuff sold stuff, then I saved the game and you can guess what happened from here Yep CHRASHHHHHHHHH LOL..The Dungeon by the way had no extra assets added..
Well I can say I now have to reedit my whole Mod Damm its going to take Hours (LOL).. I actually feel like giving up but no way man I spent to long creating this Mod and to many Good people in the community have help me make this possible.. THANK YOU ALL MUCH APPRECIATED AHY AND ALMOST HUMAN FOR GIVING ME THE TOOLS TO MAKE THIS HAPPEN...
PS: I have not modified the Script or Items in the Shop Frame it is as is not edited.....
Anyway sorry for rambling on here is the Error I got when the Game Crashed:
gui: cannot serialize table with metatable
stack traceback:
[C]:
in function 'error' [string "ScriptEntity.lua"]:
in function 'saveValue' [string "ScriptEntity.lua"]:
in function 'saveValue' [string "ScriptEntity.lua"]:
in function 'saveState' [string "GameMode.lua"]:
in function 'saveGame' [string "SaveGameMenu.lua"]:
in function 'update' [string "GameMode.lua"]:
in function 'update' [string "Grimrock.lua"]:
in function 'display' [string "Grimrock.lua"]:
in main chunk OS Version 6.1 OEM ID: 0 Number of processors:
12 Page size: 4096 Processor type: 586
Total memory: 16384 MB
Free memory: 13810 MB
Display device 0: Device name: \\.\DISPLAY1 Device string: NVIDIA GeForce GTX 680
State flags: 08000005
Display device 1: Device name: \\.\DISPLAY2 Device string: NVIDIA GeForce GTX 680
State flags: 00000000
Display device 2: Device name: \\.\DISPLAY3 Device string: NVIDIA GeForce GTX 680
State flags: 00000000
Display device 3: Device name: \\.\DISPLAY4 Device string: NVIDIA GeForce GTX 680
State flags: 00000000
Display device 4: Device name: \\.\DISPLAYV1 Device string: RDPDD Chained DD
State flags: 00000008
Display device 5: Device name: \\.\DISPLAYV2 Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 6: Device name: \\.\DISPLAYV3 Device string: RDP Reflector Display Driver
State flags: 00200008
Can anyone tell me what this all means (LOL) Thxs to all for your help..Good Modding to you
I was halfway through creating my Mod and decided to retest it in Game Mode.. Exported I mean..
Just like Drakken I created Modified weapons One hit One kill (LOL).. In my Mod I put the Shop Framework (awesome by the way).. and the Sky system Framework, LoG Scripting framework and many more Assets..
I exported the Mod every Level to test it, all good no problems with save and load games at all, bug tested etc.....(with Ultimate Weapons)
Then I decided it was time to test it without the Weapons and play it as you would. All was going well, then I thougth I have to go to the Shop to get some more Ingredients for Potion making,....I got to the shop area in the level,, Activated the button which gives you Money, walked on the Hidden Plate to activate the Shop, did my shopping no problem, made some potions and then I thought I better Save my Game...Well from this moment my Jaw dropped, Heart sank and water started forming in my eyes.. OMG IT CRASHED....NO I SAID I CANT BE!!!!!
So I loaded the (Original Shop Editor File) which I got from the Nexus (the updated version) the I Exported it and started a new game. I brought some stuff sold stuff, then I saved the game and you can guess what happened from here Yep CHRASHHHHHHHHH LOL..The Dungeon by the way had no extra assets added..
Well I can say I now have to reedit my whole Mod Damm its going to take Hours (LOL).. I actually feel like giving up but no way man I spent to long creating this Mod and to many Good people in the community have help me make this possible.. THANK YOU ALL MUCH APPRECIATED AHY AND ALMOST HUMAN FOR GIVING ME THE TOOLS TO MAKE THIS HAPPEN...
PS: I have not modified the Script or Items in the Shop Frame it is as is not edited.....
Anyway sorry for rambling on here is the Error I got when the Game Crashed:
gui: cannot serialize table with metatable
stack traceback:
[C]:
in function 'error' [string "ScriptEntity.lua"]:
in function 'saveValue' [string "ScriptEntity.lua"]:
in function 'saveValue' [string "ScriptEntity.lua"]:
in function 'saveState' [string "GameMode.lua"]:
in function 'saveGame' [string "SaveGameMenu.lua"]:
in function 'update' [string "GameMode.lua"]:
in function 'update' [string "Grimrock.lua"]:
in function 'display' [string "Grimrock.lua"]:
in main chunk OS Version 6.1 OEM ID: 0 Number of processors:
12 Page size: 4096 Processor type: 586
Total memory: 16384 MB
Free memory: 13810 MB
Display device 0: Device name: \\.\DISPLAY1 Device string: NVIDIA GeForce GTX 680
State flags: 08000005
Display device 1: Device name: \\.\DISPLAY2 Device string: NVIDIA GeForce GTX 680
State flags: 00000000
Display device 2: Device name: \\.\DISPLAY3 Device string: NVIDIA GeForce GTX 680
State flags: 00000000
Display device 3: Device name: \\.\DISPLAY4 Device string: NVIDIA GeForce GTX 680
State flags: 00000000
Display device 4: Device name: \\.\DISPLAYV1 Device string: RDPDD Chained DD
State flags: 00000008
Display device 5: Device name: \\.\DISPLAYV2 Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 6: Device name: \\.\DISPLAYV3 Device string: RDP Reflector Display Driver
State flags: 00200008
Can anyone tell me what this all means (LOL) Thxs to all for your help..Good Modding to you