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Ghost monster
Posted: Thu Sep 19, 2013 7:21 pm
by bongobeat
Ho, Saint modders, ho Saint developpers, ho Saint scripters,
does anyone has created a ghost monster?
like the spectre in dungeon master, which can go trough walls
Re: Ghost monster
Posted: Thu Sep 19, 2013 9:46 pm
by msyblade
I believe Lordgarth made a few transparent versions of monsters when he did his 75 floor, Behemoth of a dungeon. don't think moving thru walls would be possible without using invisible teleporters, or even better, an invisible version of Diarmuid's "portal" mod in his EXSP spell framework.
Re: Ghost monster
Posted: Thu Sep 19, 2013 10:34 pm
by Neikun
I have a ghost archer kicking around the Nexus with an accompanying cloud of darkness.
Making ghostly versions is pretty easy.
Clone the existing material definition and add the line: blendMode = "Additive",
Then save a new model that uses your new material in the GMT.
Re: Ghost monster
Posted: Fri Sep 20, 2013 2:09 am
by Asteroth
All I can think about when you say ghost monster are the ghosts from the old pacman cartoon. They always called them ghost monsters, which seemed kinda redundant.
Re: Ghost monster
Posted: Fri Sep 20, 2013 2:23 am
by Hustin
There's also a ghost skeleton warrior on Nexus.
Re: Ghost monster
Posted: Fri Sep 20, 2013 10:25 am
by bongobeat
thanks for your answers,
so the best way is to set invisible teleporters at strategic place on a map?
can the collision on/off command be scripted for a monster?
Thanks, I will see your ghost archer and warrior!
Re: Ghost monster
Posted: Sat Sep 21, 2013 3:33 am
by Eleven Warrior
Hi Neikun.
When you say (cloud of darkness). I don't remember that being part of the ghost warrior or Archer, is it part of the Particle System on the Models??
Ps: they are great Monsters ahy...
Re: Ghost monster
Posted: Sat Sep 21, 2013 2:21 pm
by Neikun
As for passing through walls..
Pandafox's Profile had done this in a mod of his.
@ElevenWarrior
This is my ghost archer
http://grimrock.nexusmods.com/mods/55//?
I don't understand your question, though.
Re: Ghost monster
Posted: Sat Sep 21, 2013 11:17 pm
by bongobeat
I have try your mod, the ghost archer and the skeleton ghost by pandafox. But I have disabled the black clouds particles.
I didn't have try to make it more ghostly, I did'nt have much time right now.
It's quite difficult to apply something like ghost monsters, I suppose it has to be scripted (I let that to those who knows

).
I figured something with a lot of teleport on every case, each case activated by the player activates other teleports with monster nearby. It makes me crazy...I need some rest!
Re: Ghost monster
Posted: Wed Sep 25, 2013 10:54 am
by Pandafox
hi,
I made my skeleton ghost walk through the walls.
I explain how to do it here :
viewtopic.php?f=14&t=4886
I hope it can help you
