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[WIP] Sword of Eternal Flame

Posted: Sun Sep 22, 2013 6:07 pm
by Faerghail
Hi all,

This is my first dungeon ! Lots of puzzle , some fights , and some secrets. Feel free to test the first 2 levels (2nd one is almost done) and mail me your feedback here : eternia62@hotmail.com (if possible , write : "Grimrock - feedback" in the titre of your mail. Tell me what you like and dislike too :). i'm a beginner and i really need you to improve my dungeon :)

Get it on steam Workshop or http://grimrock.nexusmods.com/mods/310/?

Cya ;)

Re: [WIP] Sword of Eternal Flame

Posted: Sun Sep 22, 2013 9:15 pm
by bongobeat
Hi,
do you have hosted your mod to any other site?

Re: [WIP] Sword of Eternal Flame

Posted: Sun Sep 22, 2013 9:17 pm
by Faerghail
Not yet, do you know a where can i host it ?

Re: [WIP] Sword of Eternal Flame

Posted: Sun Sep 22, 2013 9:56 pm
by bongobeat
https://www.dropbox.com/home
its free until 2Gb or 1Gb, don't remember

Re: [WIP] Sword of Eternal Flame

Posted: Sun Sep 22, 2013 10:15 pm
by Faerghail
I uploaded it at Grimrock Nexus : http://grimrock.nexusmods.com/mods/310/?

Re: [WIP] Sword of Eternal Flame

Posted: Sun Sep 22, 2013 10:28 pm
by bongobeat
thanks :)

Re: [WIP] Sword of Eternal Flame

Posted: Wed Sep 25, 2013 5:57 pm
by Faerghail
UPDATE : 25/09/13 - V0.2.1 : New content in level 2 with a new area with puzzles

Please i really need what you think about what i've done , thanks a lot :)

Re: [WIP] Sword of Eternal Flame

Posted: Thu Sep 26, 2013 5:24 pm
by Faerghail
New update today

V0.2.2 :
- New Room with a funny puzzle and some fights in level 2.
- Improvement of a puzzle in the 1st level

Re: [WIP] Sword of Eternal Flame

Posted: Thu Sep 26, 2013 10:41 pm
by Komag
It would probably work best to actually finish the whole thing first, then testers can work through it all. Very few testers really want to test piecemeal.

Keep up the good work. It sounds like you are making great progress. :)

Re: [WIP] Sword of Eternal Flame

Posted: Fri Sep 27, 2013 4:53 pm
by Faerghail
Yeah , maybe you're right. What i want is not to go in the wrong direction concerning the meaning and difficulty of the puzzles and it's better to know it as soon as possible ^^

The first two levels are now complete in the version 0.3.0 :)