[WIP][Mod] Xialian City

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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

[WIP][Mod] Xialian City

Post by Eleven Warrior »

Hi all..

This Mod I am making is still very much a WIP. It's in it's rawest form ATM.. I still need to work on the Story line, Puzzles and on the light side ATM but I will fix that ASAP, Timers still need tweaking, and many other things..

Credits will be given when the Mod is complete. No intro or ending ATM like I said WIP (LOL).
Please read the (README) file and don't miss anything, EG: read all notes, Scrolls and Dialogue that appears on the screen..

If you find any Bugs or glitches please let me know so I can fix and learn by my mistakes..
If there are any Objects or things in the Mod that I should not be using then tell me and I will DELETE THEM, (Don't Kill me please LOL).

If you would like to test it here is the Link to the Zip File..
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel

PS: It's 450 mb File. Thxs for everyone's help with this Mod..Enjoy..

EDIT: Oh I almost forgot. My system is reasonably good one EG: Nivida 680 Gtx, 16GB Ram, 3.20Mzh CPU and Sound Blaster FX card. If your system is Low Specs then it might play better with Graphics in Meduim or Low, give it a try..
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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [WIP][Mod] Xialian City

Post by Eleven Warrior »

Hi all..

I just found a BUG (LOL)..

Don't use the Camp Fires in the Xialian City INN and Upstairs in Morofs Alchemy and Magic place, other wise it will BOMB.. Sorry..

I am fixing the problem now, it was a duplicate entity problem.. I will Upload the File again tomorrow.. Man Uploading takes so long with big files (LOL)..
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [WIP][Mod] Xialian City

Post by bongobeat »

Eleven Warrior wrote:Hi all..

This Mod I am making is still very much a WIP. It's in it's rawest form ATM.. I still need to work on the Story line, Puzzles and on the light side ATM but I will fix that ASAP, Timers still need tweaking, and many other things..

Credits will be given when the Mod is complete. No intro or ending ATM like I said WIP (LOL).
Please read the (README) file and don't miss anything, EG: read all notes, Scrolls and Dialogue that appears on the screen..

If you find any Bugs or glitches please let me know so I can fix and learn by my mistakes..
If there are any Objects or things in the Mod that I should not be using then tell me and I will DELETE THEM, (Don't Kill me please LOL).

If you would like to test it here is the Link to the Zip File..
https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel

PS: It's 450 mb File. Thxs for everyone's help with this Mod..Enjoy..

EDIT: Oh I almost forgot. My system is reasonably good one EG: Nivida 680 Gtx, 16GB Ram, 3.20Mzh CPU and Sound Blaster FX card. If your system is Low Specs then it might play better with Graphics in Meduim or Low, give it a try..

Hi, great to know you finished it!
I will try after my come back.
Your computer is a little too much heavier than me, hope it will be ok with mine :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [WIP][Mod] Xialian City

Post by Eleven Warrior »

Hi all..

In the next 24 hrs I will be deleting my Mod from my Drop Box and adding the updated Version..

I now have added the following:

1 - New Wood Models thxs to Leki, Issac and Skuggsvien.
2 - Added Johns Quick Bar Script.. Awesome script by the way..
3 - New Scripts from Mysblade (You cant take that) and other scripts I took from other Mods thxs guys.. Will note you all in credits ahy..
4 - New Sounds from: Sound Bible and GRSites..Awesome sounds ahy..
5 - New textures from: CG textures web site..
6 - Wanted to add the On Floor Search Script, but it crashes the game..(Will work on this issue)..
7 - Will add Leki's new monster Human Warrior ASAP ---- Awesome Monster by the way ------

Notes: (re_Save Frezze) :evil:

1 - Sometimes when you Save your game it freezes (don't know why) Maybe because the save function has to save to much data with my Mod..
If it happens to you then here is a remedy.

(a) Press the Keys CTRL + ALT + DEL and it will take you your Windows selection Screen,, Then select (Start Task Manager) and then select Grimrock App (game) and click (End Task) Then reload Grimrock and reload last saved game.. This could happen multiple times (re_Save Frezze) so just do the same thing again sorry... (This is Windows 7 though) I think its the same for Vista and XP..

2 - Not sure about this but it's not recommended to add (markers on the Map Screen) as I have not put the Script that stops Atentites . Allenties from john and dirmound.. will work on this issue..

3- Man I babble to much :D

PS: I love the Cleaners still scare the Hell out of me LOL..(you will see)

Any other issues please report them to me THXS..
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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [WIP][Mod] Xialian City

Post by Eleven Warrior »

Hi all its done Demo (Version-2) is uploaded after 6 hours LOL..

Here's the Link again:

https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel

Have fun and tell me what you think..

PS: Its 450mb file..
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [WIP][Mod] Xialian City

Post by bongobeat »

Hey,

I have try, but I got a bug message in the beginning. "uncompatible wav file", please convert them in proper format :D
SpoilerShow

Code: Select all

[string "SoundSystem.lua"]:0: OpenAL incompatible WAV file
stack traceback:
	[C]: in function 'load'
	[string "SoundSystem.lua"]: in function 'defineSound'
	mod_assets/scripts/sounds.lua:573: in main chunk
	[string "Dungeon.lua"]: in function 'import'
	mod_assets/scripts/init.lua:16: in main chunk
	[string "Dungeon.lua"]: in function 'loadInitFile'
	[string "GameMode.lua"]: in function 'loadDungeon'
	[string "GameMode.lua"]: in function 'newGame'
	[string "GameMode.lua"]: in function 'startGame'
	[string "NewGameMenu.lua"]: in function 'startGame'
	[string "NewGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [WIP][Mod] Xialian City

Post by Drakkan »

450mb rlly ? Wow, this seems for heavy customized mod :d how is the progress of the level overall ?
Breath from the unpromising waters.
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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: [WIP][Mod] Xialian City

Post by Eleven Warrior »

Hi Drakkan..

Where did the Sound Crash happen, the first leve??

EDIT:

I have re-exported the the Mod on my Pc and I don't get any Crashes of that description. Yesterday I played my Mod up to Level 8 and had no Problems.. I will check all the Wave Sound Files again to make sure they are Mono..

The Horror Sounds I got from the MOD (The Mines Of Malan)..

The Code Error is this: (Bumb me I had two Copies of this Sound in my lua File) Sorry for the trouble..
I Must re-edit the Sound.lua file I though I did.. Sorry to all.. Dammmm....

defineSound{
name = "harmonizing_females",
filename = "mod_assets/sounds/harmonizing_females.wav",
loop = false,
volume = 1.0,
minDistance = 1,
maxDistance = 10,
}

Note: The funny thing is it does not Crash my PC with both Sounds not sure Why??

And the Level progress is coming along (slowly but surely LOL) It requires lots of work, editing Sounds, Objects, cloning new Objects, Adding on dieHooks to certain monsters and just keeping everything running LOL.. Just designing is the hardest and adding code to what I want, so much testing...

Thxs for you help always appreciated..
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [WIP][Mod] Xialian City

Post by bongobeat »

no it crashes, when i launch the mod, before the intro.

you can use any sounds that you want, you will be able to play without crash on your machine, because you did the mod on your machine. But that is not the same for other machines :)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Dr.Disaster
Posts: 2876
Joined: Wed Aug 15, 2012 11:48 am

Re: [WIP][Mod] Xialian City

Post by Dr.Disaster »

@bongobeat: what's your OS?
@Eleven Warrior: are you certain your WAV files are 16bit 44100Hz mono sounds as required by the modding reference?
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