Here is a Good 1 for the best Scripters LOL
Posted: Thu Oct 03, 2013 7:40 am
Well here is a good Brain Drain to ever wants to help me on this LOL..
I want to add Quests to my mod I can do it as normal, but when the Quest is complete I want the Board to say Quest complete..
1 - Wall Button activates ( SideQuests)
2 - Wall Button activates Timer set: 2 seconds, then Activates (Quests)
Then when the Quest is complete the (SideQuests) board says "Sewer Hermit Complete"..ETC.........
function SideQuests1()
hudPrint("--- HELP WANTED ----")
end
function Quests()
hudPrint("SEWER HERMIT: Help in the sewers, reward offered.")
hudPrint("GRAVE YARD: Sarhar, Help save my Grandfather.")
hudPrint("DOCKS: WANT A GOOD FIGHT , THESE DEMONS ARE WEAK")
end
Button called: Quest1
EDIT: Come on Scripters show some spirit here, test your skills, You after all are the best on this Forum ahy...THXS
I want to add Quests to my mod I can do it as normal, but when the Quest is complete I want the Board to say Quest complete..
1 - Wall Button activates ( SideQuests)
2 - Wall Button activates Timer set: 2 seconds, then Activates (Quests)
Then when the Quest is complete the (SideQuests) board says "Sewer Hermit Complete"..ETC.........
function SideQuests1()
hudPrint("--- HELP WANTED ----")
end
function Quests()
hudPrint("SEWER HERMIT: Help in the sewers, reward offered.")
hudPrint("GRAVE YARD: Sarhar, Help save my Grandfather.")
hudPrint("DOCKS: WANT A GOOD FIGHT , THESE DEMONS ARE WEAK")
end
Button called: Quest1
EDIT: Come on Scripters show some spirit here, test your skills, You after all are the best on this Forum ahy...THXS