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Here is a Good 1 for the best Scripters LOL

Posted: Thu Oct 03, 2013 7:40 am
by Eleven Warrior
Well here is a good Brain Drain to ever wants to help me on this LOL..

I want to add Quests to my mod I can do it as normal, but when the Quest is complete I want the Board to say Quest complete..

1 - Wall Button activates ( SideQuests)
2 - Wall Button activates Timer set: 2 seconds, then Activates (Quests)

Then when the Quest is complete the (SideQuests) board says "Sewer Hermit Complete"..ETC.........


function SideQuests1()
hudPrint("--- HELP WANTED ----")
end

function Quests()
hudPrint("SEWER HERMIT: Help in the sewers, reward offered.")
hudPrint("GRAVE YARD: Sarhar, Help save my Grandfather.")
hudPrint("DOCKS: WANT A GOOD FIGHT , THESE DEMONS ARE WEAK")

end

Button called: Quest1


EDIT: Come on Scripters show some spirit here, test your skills, You after all are the best on this Forum ahy...THXS