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Deathfire: Ruins of Nethermore
Posted: Fri Nov 08, 2013 12:28 pm
by Gorny1
http://www.kickstarter.com/projects/g3s ... nethermore
There is a Kickstarter going on, which seems to be about a game quite similar to Grimrock, but with turn-based combat.
I've played Realms of Arkania back in the days and its designer is behind this kickstart.
I am curious about what you guys think about it?
Re: Deathfire: Ruins of Nethermore
Posted: Fri Nov 08, 2013 1:35 pm
by Komag
It looks fantastic! And what a pedigree, very impressive. The odd diagonal stepping in town seems a bit off, but that's the only issue I see at this point.
Re: Deathfire: Ruins of Nethermore
Posted: Fri Nov 08, 2013 2:57 pm
by Gorny1
Komag wrote: The odd diagonal stepping in town seems a bit off, but that's the only issue I see at this point.
Yes, that's strange, but I think it's this way, because it is an early prototyp build.
I hope, that we'll get a smooth moving system on those maps, like the one in Realms of Arkania 3: Shadows over Riva. That would fit quite nice.
EDIT:
I've created some Fan-Wallpapers:
http://imgur.com/a/ffzK4
Re: Deathfire: Ruins of Nethermore
Posted: Sat Nov 09, 2013 2:31 pm
by Baal
I backed this, too.
Here's a list of key features according to the kickstarter page:
- Single player, first person Party-based play (four player-, plus two non-player characters)
Six races and eight classes to choose from
Over 34 unique character traits, plus base attributes
Party characters interact with each other
Turn-based combat
Indoor and outdoor environments
Complex puzzles and evolving quests
Combine items to build weapons and traps
Interactive game world
Recipe-based crafting and enchanting
Involving, adaptive storyline with many key players and twists
Factions for intriguing political set-ups
Tons of monsters to battle
Dialogues—yes, you will be in awe at our cool and intelligent dialogue system
Cheese toast
I'm especially interessted in the points about puzzles, quests and the dialog system.
Re: Deathfire: Ruins of Nethermore
Posted: Sat Nov 09, 2013 9:19 pm
by Boeroer
I gave 20$. It seems that this is going to be "bigger" than LoG1 (which costs 15$). Characters talking with each other, NPCs that you can pick up (which makes them PCs

), bigger world, outside areas and so on. The ruleset is also more complex (which doesn't make it necessarily better). So I thought 20 $ is a fair price for a digital download version. The "official" price will be much higher, I assume.
Re: Deathfire: Ruins of Nethermore
Posted: Tue Nov 12, 2013 9:58 pm
by Ixnatifual
This looks great. I'm really glad this genre is having a kind of a renaissance after the success of Grimrock.
Re: Deathfire: Ruins of Nethermore
Posted: Wed Nov 13, 2013 11:35 am
by Boeroer
I think it will not gonna make it. At least not at kickstarter.
They lost momentum and when you do some math you will see that they will most likely not reach the funding goal.
Nevertheless I will be happy if I'm wrong.

Re: Deathfire: Ruins of Nethermore
Posted: Wed Nov 13, 2013 11:39 am
by Ixnatifual
Funding often skyrockets like mad at the end of these kickstarters, so don't be in a hurry to count it out.
Re: Deathfire: Ruins of Nethermore
Posted: Wed Nov 13, 2013 11:47 am
by Dr.Disaster
Gorny1 wrote: .. but with turn-based combat.
At this point i lost interest.
Re: Deathfire: Ruins of Nethermore
Posted: Sun Nov 17, 2013 2:16 pm
by zeltak
Just backed this up, hopefully they get the funding. If they get what they want, it's good times ahead (LoG2, M&M:Legacy & this).