Writable Walls Request

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Writable Walls Request

Post by chaoscommencer »

Hey, I just played through a section of Skuggasveinn's Tomb of Zarthos mod. I found something that was really cool:
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A section of the mod is a labyrinth that teleports you all over the place when you take a wrong turn. Now he has a virtual map in there on a note some previous adventurer wrote to guide you through.
But what if no one has been there before you. Your party would have to figure it out on their own.

I think it would be really cool to have writable walls or floors for just this purpose. They could be written on by rocks like prisoners are so often depicted as doing or perhaps by paint or chalk or ink if the adventurers have any of those tools.

The idea is relatively simple (though the implementation might be a bit complex; I imagine it would require an invisible wall-mounted item with an on use slot): use one of those utensils on a normal wall, receive a prompt for what you would like to write on it, enter some text, and a wall text is generated on that wall. This could also trigger an event in case it's bad to write on some walls (in case the dungeon is living) or in case writing the right phrase on the right wall causes a door to open. This could lead to some pretty cool mechanics.

Would anyone be interested in trying to do something like this?
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: Writable Walls Request

Post by AdrTru »

I made system for writing text, but its little bit difficult.

My system:
-There are fonts with textures (every type along) and object with 100 nodes avaleble for asociating with this texture in GMT
Becouse every of types is nod it is possible make signs on walls with different size, angled text, ...
After asociating this object with text and deleting unused nods this sign save as new decorate object and must be added to object.lua
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
chaoscommencer
Posts: 119
Joined: Sun Jan 05, 2014 7:48 pm

Re: Writable Walls Request

Post by chaoscommencer »

Interesting; I'd imagine I wouldn't need something quite so complex for this particular purpose, especially since it would need to be dynamic, but I'd be interested in checking out what you have to see how it works a little better.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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