One Room Round Robin 2 Glitches

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
Allanius2
Posts: 124
Joined: Mon Apr 14, 2014 10:12 pm

One Room Round Robin 2 Glitches

Post by Allanius2 »

I have noticed a few glitches in Isaac's room. The first being odd lines in wall graphics. If you go to the basement the wall where it says "Keep things neat and orderly", if you look at the runes, second word, just above the right edge of the third rune, there is a vertical black line 1 pixel wide. Below the left edge of the first rune of the third line are another 2 lines and again below the space between the second an third words of the bottom line. Same thing on the reverse of that wall, and on the main floor on the wall...
SpoilerShow
where the secret button to the ladder down.
Another glitch I have witnessed is the main gear rotating in the 4 valve steam room, even if I just started your room, run into...
SpoilerShow
the statue with the key, open the door to the furnace and run straight downstairs.
User avatar
Isaac
Posts: 3192
Joined: Fri Mar 02, 2012 10:02 pm

Re: One Room Round Robin 2 Glitches

Post by Isaac »

Allanius2 wrote:I have noticed a few glitches in Isaac's room. The first being odd lines in wall graphics. If you go to the basement the wall where it says "Keep things neat and orderly", if you look at the runes, second word, just above the right edge of the third rune, there is a vertical black line 1 pixel wide. Below the left edge of the first rune of the third line are another 2 lines and again below the space between the second an third words of the bottom line. Same thing on the reverse of that wall, and on the main floor on the wall...
SpoilerShow
where the secret button to the ladder down.
Another glitch I have witnessed is the main gear rotating in the 4 valve steam room, even if I just started your room, run into...
SpoilerShow
the statue with the key, open the door to the furnace and run straight downstairs.
The first is the asset for the text wall... There is no text wall with bricks on the back side in the game, that wall is custom. I'll have a look at it.

The second is a limitation related to how it works at all, while staying within a reasonable size for the mod. (Currently the mod is around 98½ MB or so; with a max of just less than 100MB to host it on Steam). The machinery would have required three sets of models and three sets of animations... but it was managed with one set of each. IRRC, they do that animation every time you leave and re-enter the foundry from the hallway; (unless they are no longer erased & replaced when the party leaves the room ~it's been changed a lot).

It's not something that can be fixed and keep it available on Steam (under 100MB). It was an oversight, originally the idea was that no one could reach them (from the start of the room) before they had stopped moving... but I forgot about reloads from within the rooms. If they did not move at least once on load... then they would not appear where they are supposed to be in the rooms. It's a permanent side effect. :(

The good news is... With LoG2, we shouldn't have to jump through hoops like that again; and LoG2 will (probably) support a larger size cap for mods.
User avatar
Allanius2
Posts: 124
Joined: Mon Apr 14, 2014 10:12 pm

Re: One Room Round Robin 2 Glitches

Post by Allanius2 »

OK, just wanted to be sure you were aware of these, even if they can't be corrected.
Post Reply