Please help - weapon effects
Posted: Wed Jun 04, 2014 4:07 am
I'm trying to set up all my weapons for a custom game I'm making, and I've hit a brick wall:
I can't seem to make custom weapons with effects like life leech or the shock effect from the Dismantler.
The weapon I'm having trouble with in particular is a flail that I want to have the shock damage of the Dismantler for.
cloneObject{
name = "mace_calamity", baseObject = "dismantler", uiName = "Calamity",
model = "assets/models/items/flail.fbx", gfxIndex = 87,
skill = "maces",
attackSound = "swipe", impactSound = "impact_blunt",
attackPower = 26, coolDownTime = 4.0, accuracy = -10, vitality = 2,
requiredLevel = 20,
}
The weapon works fine, except I've attacked about a hundred times with it and have yet to see the shock effect (and I assume that means the extra shock damage isn't procing either). This may also mess up another weapon I've made, but the solution to one should fix both. I haven't done ANY scripting yet, so if this is something that requires scripting (hopefully not), please bear with me ^^;
thanks
I can't seem to make custom weapons with effects like life leech or the shock effect from the Dismantler.
The weapon I'm having trouble with in particular is a flail that I want to have the shock damage of the Dismantler for.
cloneObject{
name = "mace_calamity", baseObject = "dismantler", uiName = "Calamity",
model = "assets/models/items/flail.fbx", gfxIndex = 87,
skill = "maces",
attackSound = "swipe", impactSound = "impact_blunt",
attackPower = 26, coolDownTime = 4.0, accuracy = -10, vitality = 2,
requiredLevel = 20,
}
The weapon works fine, except I've attacked about a hundred times with it and have yet to see the shock effect (and I assume that means the extra shock damage isn't procing either). This may also mess up another weapon I've made, but the solution to one should fix both. I haven't done ANY scripting yet, so if this is something that requires scripting (hopefully not), please bear with me ^^;
thanks