Need Help setting up 5 secret doors open sequentially
Posted: Sat Aug 23, 2014 11:38 pm
Hello,
I hope I am posting my question in the correct forum?
I have a question and I have to admit I'm new to dungeon editing, period. Total noob at this.
I bought and played LoG in december 2012 when it first came out and loved it, now I want to build dungeons.
Can't quite get the hang of setting up logic operations and am wondering if what I want to do can simply be done with counters and timers or would I need to do scripting?
If the latter is required, might one be able to offer a sample that I can learn from?
What I want to do:
Have a fireball activated by the party stepping on a pressure plate. This works good.
The fireball travels to the other side of the room where it hits a receptor. This works good.
Along the wall where the receptor is located there is 5 secret doors. What I want is when the fireball(s) hits the receptor, each secret door opens sequentially.
Problem: For some reason, everything I do results in all 5 doors opening at the same time as soon as the first fireball hits the receptor.
I want only one secret door to open at a time. Fireball#1 opens door#1, fireball#2 open door#2 and so on till all 5 doors are open.
Right off the bat a terrible foe will emerge from door#1, then another from secret door#2, so the player quickly realizes they are screwed if more fireballs hit the receptor. heh heh
Setting up a counter on the receptor to trigger the secret doors only results in all four opening at once.
I just can't figure it out! Help!
I hope I am posting my question in the correct forum?
I have a question and I have to admit I'm new to dungeon editing, period. Total noob at this.
I bought and played LoG in december 2012 when it first came out and loved it, now I want to build dungeons.
Can't quite get the hang of setting up logic operations and am wondering if what I want to do can simply be done with counters and timers or would I need to do scripting?
If the latter is required, might one be able to offer a sample that I can learn from?
What I want to do:
Have a fireball activated by the party stepping on a pressure plate. This works good.
The fireball travels to the other side of the room where it hits a receptor. This works good.
Along the wall where the receptor is located there is 5 secret doors. What I want is when the fireball(s) hits the receptor, each secret door opens sequentially.
Problem: For some reason, everything I do results in all 5 doors opening at the same time as soon as the first fireball hits the receptor.
I want only one secret door to open at a time. Fireball#1 opens door#1, fireball#2 open door#2 and so on till all 5 doors are open.
Right off the bat a terrible foe will emerge from door#1, then another from secret door#2, so the player quickly realizes they are screwed if more fireballs hit the receptor. heh heh
Setting up a counter on the receptor to trigger the secret doors only results in all four opening at once.
I just can't figure it out! Help!