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Automap: place notes 1 square outside the map

Posted: Tue Sep 02, 2014 4:33 pm
by Zo Kath Ra
In LoG, you can place notes (the little red x's) everywhere on the automap.
But if there's a button on the southernmost wall, the game won't let you place a note in the square to the south.

Re: Automap: place notes 1 square outside the map

Posted: Tue Sep 02, 2014 4:49 pm
by Dr.Disaster
Zo Kath Ra wrote:In LoG, you can place notes (the little red x's) everywhere on the automap.
But if there's a button on the southernmost wall, the game won't let you place a note in the square to the south.
The maximum size of any floor in LoG is 32 times 32 tiles. This is also the editable area of the auto-map where notes can be placed. Placing anything outside that area is not possible.

Re: Automap: place notes 1 square outside the map

Posted: Tue Sep 02, 2014 5:28 pm
by Isaac
Dr.Disaster wrote:
Zo Kath Ra wrote:In LoG, you can place notes (the little red x's) everywhere on the automap.
But if there's a button on the southernmost wall, the game won't let you place a note in the square to the south.
The maximum size of any floor in LoG is 32 times 32 tiles. This is also the editable area of the auto-map where notes can be placed. Placing anything outside that area is not possible.
Not normally, but you can ~technically~. To achieve it, you make an alcove (with no model), and place the item in it; then you define the alcove to position the object wherever you wish. The only practical use in this case though, is if you extend the wall past the edge of the map... The player can see beyond the edge, but cannot actually travel there; examples of this can be found on each floor of the Foundry in the ORRR2 mod.

Items can be grabbed from an alcove though.