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Specific modding question: Changing party movement speed

Posted: Wed Sep 24, 2014 9:49 pm
by minmay
I've got a very specific question about LoG2 modding: will modders be able to change the movement speed of the party, like Toorum mode does in LoG1?

Re: Specific modding question: Changing party movement speed

Posted: Thu Sep 25, 2014 6:50 am
by petri
At the moment no. Maybe this feature could be added in a Glögg coding session?

Re: Specific modding question: Changing party movement speed

Posted: Thu Sep 25, 2014 7:39 am
by minmay
Thanks for the quick response! I'll keep my fingers crossed.

Re: Specific modding question: Changing party movement speed

Posted: Thu Sep 25, 2014 11:14 am
by Isaac
petri wrote:At the moment no. Maybe this feature could be added in a Glögg coding session?
Of specific modding questions, I'd like to find out if the party camera is animat-able as an event? Useful in making custom stairs for instance, or deep pits that are more like chutes.

Re: Specific modding question: Changing party movement speed

Posted: Thu Sep 25, 2014 2:19 pm
by petri
We unfortunately don't have much time to improve the modding capabilities before launch. We have to prioritize the needs of the main campaign at this point. After launch we can take a look at all the feature requests and make a patch.

Re: Specific modding question: Changing party movement speed

Posted: Thu Sep 25, 2014 3:06 pm
by Leki
Just remember please - setPosition is fine, but please add support as well for smth like pushParty(dir,distance) ;)

Re: Specific modding question: Changing party movement speed

Posted: Wed Oct 01, 2014 10:32 am
by cromcrom
What about a month long Glögg coding session ?

Re: Specific modding question: Changing party movement speed

Posted: Wed Oct 01, 2014 3:24 pm
by Isaac
Leki wrote:Just remember please - setPosition is fine, but please add support as well for smth like pushParty(dir,distance) ;)
That's an imperative one!
Very good suggestion.

Re: Specific modding question: Changing party movement speed

Posted: Sun Oct 05, 2014 7:46 pm
by Chimera005ao
Just remember please - setPosition is fine, but please add support as well for smth like pushParty(dir,distance) ;)
My ice floor is quite disorienting with setPosition. Too choppy. :lol:

Re: Specific modding question: Changing party movement speed

Posted: Fri Sep 02, 2016 8:18 am
by benito82
TimerComponent (Component)

Timer component triggers its onActivate hook periodically. The timer inverval or period can be customized. Timers can act in one shot mode (disable self set) or running mode (disable self not set).

TimerComponent:getCurrentLevelOnly()
TimerComponent:getDisableSelf()
TimerComponent:getTimerInterval(number)
TimerComponent:getTriggerOnStart()
TimerComponent:pause()
TimerComponent:setCurrentLevelOnly(boolean)
TimerComponent:setDisableSelf(boolean)
TimerComponent:setTimerInterval(number)
TimerComponent:setTriggerOnStart(boolean)
TimerComponent:start()
TimerComponent:stop()

TimerComponent.onActivate(self)

with some mod should work. just set the time interval to a percentage, the Boolean disableself set to nil when dead, and true all other times from start of game on... anyone with a check?