Is the level up system any better?
Posted: Sat Oct 04, 2014 8:05 pm
To be honest the level up system in Legend Of Grimrock was rubbish and too simple. Can I expect that in LoG2 the weapon skill is still the best and pretty much ignore other lame skills?
You have around 54 skills points (in LoG) when you are at the last boss. That means you can barely max one skill. There are about 3-4 skill books and you get few points extra by selecting the perk and playing human character.
If you invest points in 3 skills, your character is pretty much ruined and even 2 is pretty much stretching it. If you want to get most from your class, just invest everything on weapon skills or one spell skill, and maybe few extra points to your armor skill.
Your beginning stats do not matter at all. Damage is calculated mostly from weapon damage and weapon skill. Throwing weapons and other weapons that you are not skilled with are useless. This means that picking up throwing weapons is pointless, if you do not have rogue with throwing skill.
I would use this build now:
Warrior 1 (front row)
Heavy armor 16
Weapon sword 38+
Minotaur
Head Hunter
Skilled
Warrior 2 (front row)
Heavy armor 8
Weapon mace 46+
Human
Healthy
Skilled
Mage (Backrow)
Ice (Lightning) 50 - Lightning includes invisibility and many enemies are immune to ice
Spellcraft 4+
Insectoid
Skilled
Strong mind
Rogue (Backrow)
Daggers 42+
Assassination 12
Lizardman
Skilled
Aggressive
(Extra skills from books would be used on weapons skills to max them).
You have around 54 skills points (in LoG) when you are at the last boss. That means you can barely max one skill. There are about 3-4 skill books and you get few points extra by selecting the perk and playing human character.
If you invest points in 3 skills, your character is pretty much ruined and even 2 is pretty much stretching it. If you want to get most from your class, just invest everything on weapon skills or one spell skill, and maybe few extra points to your armor skill.
Your beginning stats do not matter at all. Damage is calculated mostly from weapon damage and weapon skill. Throwing weapons and other weapons that you are not skilled with are useless. This means that picking up throwing weapons is pointless, if you do not have rogue with throwing skill.
I would use this build now:
Warrior 1 (front row)
Heavy armor 16
Weapon sword 38+
Minotaur
Head Hunter
Skilled
Warrior 2 (front row)
Heavy armor 8
Weapon mace 46+
Human
Healthy
Skilled
Mage (Backrow)
Ice (Lightning) 50 - Lightning includes invisibility and many enemies are immune to ice
Spellcraft 4+
Insectoid
Skilled
Strong mind
Rogue (Backrow)
Daggers 42+
Assassination 12
Lizardman
Skilled
Aggressive
(Extra skills from books would be used on weapons skills to max them).