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Is the level up system any better?

Posted: Sat Oct 04, 2014 8:05 pm
by Lostedge
To be honest the level up system in Legend Of Grimrock was rubbish and too simple. Can I expect that in LoG2 the weapon skill is still the best and pretty much ignore other lame skills?


You have around 54 skills points (in LoG) when you are at the last boss. That means you can barely max one skill. There are about 3-4 skill books and you get few points extra by selecting the perk and playing human character.

If you invest points in 3 skills, your character is pretty much ruined and even 2 is pretty much stretching it. If you want to get most from your class, just invest everything on weapon skills or one spell skill, and maybe few extra points to your armor skill.

Your beginning stats do not matter at all. Damage is calculated mostly from weapon damage and weapon skill. Throwing weapons and other weapons that you are not skilled with are useless. This means that picking up throwing weapons is pointless, if you do not have rogue with throwing skill.

I would use this build now:

Warrior 1 (front row)
Heavy armor 16
Weapon sword 38+
Minotaur
Head Hunter
Skilled

Warrior 2 (front row)
Heavy armor 8
Weapon mace 46+
Human
Healthy
Skilled

Mage (Backrow)
Ice (Lightning) 50 - Lightning includes invisibility and many enemies are immune to ice
Spellcraft 4+
Insectoid
Skilled
Strong mind

Rogue (Backrow)
Daggers 42+
Assassination 12
Lizardman
Skilled
Aggressive

(Extra skills from books would be used on weapons skills to max them).








Re: Is the level up system any better?

Posted: Sat Oct 04, 2014 9:27 pm
by petri
Well, we have revamped the skill system completely… Hope you like it better this time.

Re: Is the level up system any better?

Posted: Sun Oct 05, 2014 1:08 am
by Isaac
Lostedge wrote:You have around 54 skills points (in LoG) when you are at the last boss. That means you can barely max one skill. There are about 3-4 skill books and you get few points extra by selecting the perk and playing human character.
...
Your beginning stats do not matter at all. Damage is calculated mostly from weapon damage and weapon skill. Throwing weapons and other weapons that you are not skilled with are useless. This means that picking up throwing weapons is pointless, if you do not have rogue with throwing skill.
This was surely the deliberate point of it. While we all hope for improvements... these two are not aspects that I would want to see changed for the worse... (Which is to say, changed such that they no longer conceptually work as they do now.)

Re: Is the level up system any better?

Posted: Sun Oct 05, 2014 7:06 am
by Asteroth
Obviously throwing weapons are useless if you do not have the throwing skill. Maces are useless if you do not have the mace skill. Throwing weapons are not meant to be a 'neutral' item, but a weapon choice like any other.

Re: Is the level up system any better?

Posted: Sun Oct 05, 2014 7:42 pm
by Chimera005ao
Well, we have revamped the skill system completely… Hope you like it better this time.
Sounds promising.
I felt rather indifferent about the old skill system.

I'd put enough points in my beefy character to equip heavy armor (later finding out armor was apparently inferior to dodge), then dump everything into his main weapon.
For most of my characters I put like 15 points into a side skill, and the rest into the main weapon.
I don't need godly power, but it'd be nice if it felt more like a choice that mattered, and enabled instead of limited.

Re: Is the level up system any better?

Posted: Mon Oct 06, 2014 8:07 am
by Boeroer
With the new skill system most skills only allow you to put one to three points to it. So you can't weaken your charakters by dividing their skillpoints between different skills. Now it just matters if the combination oft skills is effective nor not. You don't need to pump up one single weapon skill to 50 or so to create an effective fighter.

Re: Is the level up system any better?

Posted: Mon Oct 06, 2014 9:12 am
by Isaac
Ouch... that doesn't sound very good to me. That just sounds like less potential for specialization; and possibly less significance for the skill. (Of course that's just the gut assumption; I'll have to play it and see how it treats skill application and progression.)

Re: Is the level up system any better?

Posted: Mon Oct 06, 2014 11:08 pm
by Chimera005ao
I can't speak for them, but usually when skill systems are designed like this there is a skill tree.
So you might need to put a certain number of points in A to unlock B, and somewhere down the line E might also affect the same thing A does, but in a different way.

They have already shown something that does resemble a tree. Not to mention that they have race specific skills.
http://www.nohighscores.com/2013/10/22/ ... izontally/

In the trailer there is a part where they launch like 6 fireballs. I am wondering if that is a skill that is a result of upgrading fireball, a skill that upgrades several spells, or an item.

In MMOs I find it necessary to have a way to respecialize your character, but the way the story goes in this (and how much less time you'd have to sink in to it.) I think the only thing needed is for it to be very difficult to make a useless character.