I am using the New Editor and cannot find the Hidden Pressure Plate like the one in LOG1 can anybody help here thxs. Also can the Models from LOG1 be used in the new editor?
Thxs for your time have a good one

Code: Select all
defineObject{
name = "sarcophagus_lidless",
class = "Blockage", -- I have changed this to Altar aswell ---
model = "mod_assets/sarcophagi/models/sarcophagus_lidless.fbx",
placement = "floor",
editorIcon = 52,
}
You can use any regular pressure plate and uncheck the model box under the properties section, same effect.Mysterious wrote:Hi guys how is everyone?
I am using the New Editor and cannot find the Hidden Pressure Plate like the one in LOG1 can anybody help here thxs. Also can the Models from LOG1 be used in the new editor?
Thxs for your time have a good one
You're welcome, the new editor is very confusing to work with. I just wish we had an option to turn off the sound of the plate, you can't entirely trigger any events silently anymore, which is something I did constantly in log1. Just wait until you attempt to make an outdoors enviornment, THEN you'll have problems. But if you need anything else let me know :3Mysterious wrote:Thxs Rubilax I didn't think of that now I understand a little more
Lol this will explain a lot for you about outdoors viewtopic.php?f=22&t=7306Rubilax wrote:You're welcome, the new editor is very confusing to work with. I just wish we had an option to turn off the sound of the plate, you can't entirely trigger any events silently anymore, which is something I did constantly in log1. Just wait until you attempt to make an outdoors enviornment, THEN you'll have problems. But if you need anything else let me know :3Mysterious wrote:Thxs Rubilax I didn't think of that now I understand a little more
What i can see this dosnt make presure plate invisible and disabling model results a black hole in floor. Any adviseSkuggasveinn wrote:Floor Trigger is the asset you are looking for