Weird modding questions
Posted: Fri Oct 17, 2014 11:45 pm
I'm working on a (as) total conversion (as possible) mod for Black Crypt within LoG2, and I've got some humps to mull over.
1. Does the editor allow for changes to spells/ways to make new spells? Specific example: I'm looking to make certain squares "magic fields", where a party could walk through, but would take mild damage, unless they cast "dispel magic" at the square first. This also means I need a way to make that field square too though.
2. Is there a way to make a monster unkillable without wielding a specific weapon?
I have a lot of work ahead of me, I still need to learn most everything, including how to replace assets like monsters, items and walls, but that all seems doable with time.
1. Does the editor allow for changes to spells/ways to make new spells? Specific example: I'm looking to make certain squares "magic fields", where a party could walk through, but would take mild damage, unless they cast "dispel magic" at the square first. This also means I need a way to make that field square too though.
2. Is there a way to make a monster unkillable without wielding a specific weapon?
I have a lot of work ahead of me, I still need to learn most everything, including how to replace assets like monsters, items and walls, but that all seems doable with time.