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Rqst: Dungeon Master 2 - Remake.

Posted: Sat Oct 18, 2014 9:01 pm
by spectre900
I would try it myself, but my lack of scripting knowledge or 3D modeling skills would not make such a mod justice at all, even if the current original assets go a long way to making a DM2 mod possible.

Though to be honest I would be really surprised if no one actually have plans to making one already.

Re: Rqst: Dungeon Master 2 - Remake.

Posted: Sat Oct 18, 2014 9:15 pm
by Ixnatifual
No love for DM1?

Re: Rqst: Dungeon Master 2 - Remake.

Posted: Sat Oct 18, 2014 10:45 pm
by spectre900
Ixnatifual wrote:No love for DM1?
Think there's a few versions of that in LoG1 already. But sure, having one in LoG2 won't hurt ofc.

Re: Rqst: Dungeon Master 2 - Remake.

Posted: Sun Oct 19, 2014 10:41 pm
by Zarkaz
I didn't care for the first one nearly as much as the 2nd one!

Re: Rqst: Dungeon Master 2 - Remake.

Posted: Mon Jan 01, 2018 8:04 pm
by zerodaunholy
i would love to see this one too. in the 90's was my favorite and one of the first dungeon crawlers! wonder why the shop system haven't been used in any other games. anyone working on this? or lands of lore? :)

Re: Rqst: Dungeon Master 2 - Remake.

Posted: Mon Jan 01, 2018 10:47 pm
by Zo Kath Ra
zerodaunholy wrote:i would love to see this one too. in the 90's was my favorite and one of the first dungeon crawlers! wonder why the shop system haven't been used in any other games. anyone working on this? or lands of lore? :)
Are you asking if anyone's remade DM2, or if there's a LoG2 mod with shops?
I can only answer the second question:
Eye of the Atlantis has shops.
It's also a very good mod, I'd recommend playing it if you haven't already.

Re: Rqst: Dungeon Master 2 - Remake.

Posted: Tue Jan 02, 2018 1:39 am
by minmay
spectre900 wrote:Though to be honest I would be really surprised if no one actually have plans to making one already.
It'd take nearly as much model, animation, and sound work as it did to make Legend of Grimrock in the first place, for something that you couldn't make money off of because it'd be a derivative work. I would be surprised if anyone jumped at the chance to do that.