sergregor wrote:Simple question here really, but difficult for me to explain. Not sure if anyone will be able to answer it or not.
Do alchemists each have their own independent timer for herb multiplying, or is it a shared one? In other words, if I have 2 alchemists and they're both holding a crystal flower and then I walk X steps, will both of them gain a flower each? Or is it a shared timer?
They will each get an extra flower at the same time.
I figure an alchemist is better than a wizard. You get 15 more base health, 45 more over 15 levels. 45 less energy over 15 levels and 10 less from 2 less willpower, but you can make that up with +8 willpower from potions. Or better yet, don't bother. You'll have plenty of base energy and can just make more potions to top yourself off.
My level 12 rogue with a 10-31 + dex (29) dagger, 5 skill, dual wielding is getting 24-65. I think that's something like (10 to 31) * .75 * 2 + 9 to 19.
If I had made him an alchemist, that can be a dex of 37, which gives (10 to 31) * .6 * 2 + 13 to 27 = 25-64, plus extra ingredients for other potions, of course. And that'll also give me 8 more evasion, 16 more accuracy, and 16 more shock resist. Those numbers get worse the higher the base damage, but they seem comparable.