customizable alchemy ?
Posted: Mon Oct 20, 2014 2:42 pm
Altough I like how the alchemy is working in LOG2, it is quite limiting - in case I want mix another items than just given plants (in practice just 4 types, because two are kind of rare) how can I do that ? Will it be somehow moddable or the new system is hardcoded ?
Even in Log1 I was able to create nice stuff, where I defined items needed to be inserted in some mortar clone and for example craft weapons etc... this seems to be lost, because mortat is displaying just these plants... so again - it is going to be possibility to change it withing scripts ?
Even in Log1 I was able to create nice stuff, where I defined items needed to be inserted in some mortar clone and for example craft weapons etc... this seems to be lost, because mortat is displaying just these plants... so again - it is going to be possibility to change it withing scripts ?