
Currently if the push block floor is set to a different level, the blocks ignore the [height] gaps in the floor, (though of course... still allowing the blocks to be pushed across them). It makes technical sense, (I suppose it's checking that the next tile is an active push block floor tile; but it completely ignores the height of the floor.
https://www.dropbox.com/s/p311y15mbdxly ... k.avi?dl=0
While I'm sure it was never intended... if the blocks can be made to fall when the push-floor is a level lower... then it opens up quite a lot of potential for puzzle design, I'd think.
BTW, Klotski is a favorite game for me; I'm looking forward to some fun with this new puzzle prop.

** Would it (or is it) possible to script a push on a block?