Page 1 of 1
[TOOL] EDITOR ICONS
Posted: Wed Oct 22, 2014 7:37 pm
by Leki
Table of LoG 2 Editor Icons:

It's based on John's LoG1 table for visualisation (thanks for that). Enjoy and report bugs
Re: [TOOL] EDITOR ICONS
Posted: Wed Oct 22, 2014 7:38 pm
by SnowyOwl47
Thanks!
Re: [TOOL] EDITOR ICONS
Posted: Wed Oct 22, 2014 7:39 pm
by SnowyOwl47
Added it to the Advanced Scripting Reference if thats okay with you!
Re: [TOOL] EDITOR ICONS
Posted: Wed Oct 22, 2014 7:42 pm
by JohnWordsworth
Excellent work

. Always useful to have around!
Re: [TOOL] EDITOR ICONS
Posted: Wed Oct 22, 2014 7:55 pm
by Skuggasveinn
Good job.
And just so there is no confusion about how to use these, always use the first number for a given icon, that will be the icon for when your object has a facing of 0
Because when you rotate an object inside the editor it just does a +1 to the icon for facing 1 and plus 2 for an icon that has a facing of 2.
So if I define an object and use editorIcon = 2, (the greybox) it will change to the red monster icon when it has a facing if 2 and 3.
Skuggasveinn.
Re: [TOOL] EDITOR ICONS
Posted: Thu Oct 23, 2014 9:54 am
by Doridion
Thanks Leki ! Didn't found it before. More stuff to work, better quality obtained
Now waiting for the MQ asset pack from AHTeam to be sure of the asset's inscriptions, and go to the new mods generation !
Edit : Think ( in same subject ) that the
Item texture Atlas is similar than LoG1
And thanks to Isaac for his Photoshop template =>
viewtopic.php?f=14&t=4693&p=49910&hilit ... las#p49910 
Re: [TOOL] EDITOR ICONS
Posted: Thu Oct 23, 2014 11:16 am
by Drakkan
nice, thanks for sharing