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Throwing vs. Heavy for DPS

Posted: Fri Oct 24, 2014 3:13 am
by sqeecoo
Hi!

I need some party building advice. I'm playing a full lizardman party with two barbarians with heavy weapons up front, an alchemist in the back row (handling all my magic needs), and a pure damage dealer.

So far for the damage dealer, I've discarded the idea of a missile crit rogue due to missile weapons apparently not being so great (I hear), and a light weapon dual wielder - while the damage is good, light weapons are sub-par, the amount of clicking you need is a annoying, and you can't always stay in melee range and get all your attacks in. In my opinion anyway :)

So I'm trying to decide whether my pure damage dealer should be a 3rd heavy weapon user or a throwing barb (or something else?). I have no experience with throwing so I don't know how it compares to a scythe/Bane using pure damage barb.

Thoughts?

Re: Throwing vs. Heavy for DPS

Posted: Fri Oct 24, 2014 7:30 am
by Luj1
Hi !
sqeecoo wrote:So far for the damage dealer, I've discarded the idea of a missile crit rogue due to missile weapons apparently not being so great (I hear)
wrong
sqeecoo wrote:, and a light weapon dual wielder - while the damage is good, light weapons are sub-par, the amount of clicking you need is a annoying, and you can't always stay in melee range and get all your attacks in. In my opinion anyway :)
wrong
sqeecoo wrote:So I'm trying to decide whether my pure damage dealer should be a 3rd heavy weapon user or a throwing barb (or something else?). I have no experience with throwing so I don't know how it compares to a scythe/Bane using pure damage barb.
- throwing is considerably weaker than in LoG1. In LoG1 throwing always hits, here it uses dex for to-hit (and strength for damage) making is a tricky one.

missile crit rogue mentioned earlier is probably more reliable

if not go Barb throw but you'll need to trait accuracy. Also get head hunter for bonus str

sqeecoo wrote:Thoughts?





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