meaning of cbox1&2 [Solved]
Posted: Sat Oct 25, 2014 10:36 pm
Hello guys, can someone explain to me what is cbox, please? sometimes I can see that as a component but when I disable these ones nothing visible seems to happened. 
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Thanksantti wrote:It's a collision box to prevent dropped or thrown items from ending up inside the model. Basic pillars and walls have hardcoded collisions so this is only needed for special cases like statue and pedestal bases. You can use debugDraw = true to visualize the box.
Iam sorry, but I dont known how use this debugDraw. I try use it from console, cfg, ingame script - but visualization isnt changed.antti wrote:It's a collision box to prevent dropped or thrown items from ending up inside the model. Basic pillars and walls have hardcoded collisions so this is only needed for special cases like statue and pedestal bases. You can use debugDraw = true to visualize the box.
I have the same issue please.Iam sorry, but I dont known how use this debugDraw. I try use it from console, cfg, ingame script - but visualization isnt changed.
Can you describe me how i must use this command correctly?
Code: Select all
{
class = "Surface",
offset = vec(0, 0.64, -0.27),
size = vec(1.7, 0.3, 0, 0),
debugDraw = true
},
{
class = "Clickable",
offset = vec(0, 0.62, 0.17),
size = vec(1.75, 0.5, 0.6),
debugDraw = true
}Code: Select all
{
class = "ProjectileCollider",
size = vec(1.1, 3, 0.8),
debugDraw = true,
},