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time riddles
Posted: Sun Oct 26, 2014 10:17 pm
by Drakkan
Hello script masters around. Somebody was already able to crack how to script / make time riddles ? I want make magical bridge visible only in particular time of the day.
Re: time riddles
Posted: Sun Oct 26, 2014 10:44 pm
by Skuggasveinn
I've been flirting with a timemachine
So far I've not uncovered much. But I have this
http://www.zorglubb.net/grimrock/dropzo ... achine.mp4
This is what I've found out so far.
The commande GameMode.setTimeOfDay() changes the skybox.
so 0 seems to be dawn, and about 0.5 is high day, then just before 1 we go into dusk and just after 1 we have night that stays until we go back to 0
The lever in the video simply starts a timer that calls this function
Code: Select all
function timemachine()
clock = 0 else
GameMode.setTimeOfDay(clock)
clock = clock + 0.01
hudPrint(""..clock.."")
end
end
I haven't figured out how I can query for time, and if time is this or that then do .... (like I wan't to query for the time after 1 until 0 again, to spawn fireflies only in the night etc)
If anyone has any insight, I'm all ears
Skuggasveinn.
Re: time riddles
Posted: Sun Oct 26, 2014 11:36 pm
by JKos
That's cool, how did you find that GameMode-object?
Edit: Just tested and you can query time with command: GameMode.getTimeOfDay()
so you can just use a timer which executes a script where you check if it's time to show the bridge or do something else, should be easy.
Re: time riddles
Posted: Mon Oct 27, 2014 12:29 am
by Drakkan
JKos wrote:That's cool, how did you find that GameMode-object?
Edit: Just tested and you can query time with command: GameMode.getTimeOfDay()
so you can just use a timer which executes a script where you check if it's time to show the bridge or do something else, should be easy.
sounds quite esay, still too complicate to me

In case you will be boring can you please write the scrpt ?
Re: time riddles
Posted: Mon Oct 27, 2014 8:25 am
by JKos
Something like this (not tested)
bridge_check script entity
Code: Select all
-- show bridge between timeofday 0.5 and 0.7
function brigeShowCheck(timer)
if GameMode.getTimeOfDay() > 0.5 and GameMode.getTimeOfDay() < 0.7 then
--show bridge
end
end
place a timer to the level where your bridge is located and set desired interval for eg. 10 secs. And then add a connector and attach its onActivate-event to bridge_check.script:bridgeShowCheck