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To Skuggs Re- Open Door

Posted: Mon Oct 27, 2014 6:17 am
by Mysterious
Hi skuggs thxs for the awesome Vids ahy. I was wondering are you going to redo the Door that opens when you click on it? You remember the door from the Sx townset it had invisible levers ect.. and was a awesome door, rather than doors going up and down etc.. Thxs :)

Re: To Skuggs Re- Open Door

Posted: Mon Oct 27, 2014 10:46 am
by Doridion
+1 for "on click" opened doors.

Buttons and levers are great ... but the old system where you only clic on the door or put the good key on it, miss some of us ^^ I understand than john's GMT2 will help a little :D

Han, mmmmmh, skuggs, will I be offensive if i ask you ( I've seen all your actual Webtutos for LoG2 and undestrand how many work it is ) for doing a little tuto to place a clic/key node on the doors ( like for LoG 1 ) ?

Thanks in advance ^^

Re: To Skuggs Re- Open Door

Posted: Mon Oct 27, 2014 12:34 pm
by Skuggasveinn
This is a good idea (both of them), and I can to do a tutorial about this.
But I don't wan't to do this with the GMT1 and GrimFBX commandline since a new tool is on it's way.
So when the new tool is out, I will try to go through how this is done using the new tool.

Skuggasveinn.

Re: To Skuggs Re- Open Door

Posted: Mon Oct 27, 2014 1:27 pm
by Doridion
Skuggasveinn wrote:But I don't wan't to do this with the GMT1 and GrimFBX commandline since a new tool is on it's way.
I thought it at the time of LoG1, and i've found an iron door in the DM Pack, openable by putting a key on it. Unfortunately, the door must stay open without a button/lever linked. Seems that Germany added a node with the GMT to the door mesh.

Want to do the same by adding a "button node", but don't know enough how correctly adding nodes in a mesh ((