How to test dungeons with a "real" party (not naked)?
Posted: Mon Oct 27, 2014 11:53 am
Hi all, I'm new to LoG modding and just started playing with the editor since buying LoG2. I'm an experienced old-school dungeon builder, having built stuff for Dungeon Master (using tools like DMute, RTC and DSB), and maps for games like Doom and Duke3D. You might already know me from the Dungeon Master forums 
Anyway, one thing I'm puzzled about in LoG modding is how to test a dungeon using an equipped party of the right experience level? Is there some way of creating a debug party that has different levels of experience and are carrying all the objects you want to test? And is there a way of disabling monster interactions during debugging? Using the basic visual editor, if I test with monsters in place, they just attack the party who have no experience and are wandering about naked and unarmed, so it's a bit unfair...
Anyway, one thing I'm puzzled about in LoG modding is how to test a dungeon using an equipped party of the right experience level? Is there some way of creating a debug party that has different levels of experience and are carrying all the objects you want to test? And is there a way of disabling monster interactions during debugging? Using the basic visual editor, if I test with monsters in place, they just attack the party who have no experience and are wandering about naked and unarmed, so it's a bit unfair...