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monster movement

Posted: Tue Oct 28, 2014 10:33 am
by Vice Dellos
I'm trying to create a boss fight where the mobility of the monsters increases throughout the fight


so first the simple way: the move and turn component

I have timer_minionmovement, when it expires i wnat to enable the turn and move components on boss_minion_1 and boss_minion_2. and then for timer_boss_movement i want to do the same for boss_1

the porbably harder stuff is if i want to mess around with strafe and turn and move forward/backwars seperatly, this isnt important now, but i would like to know how to do it. I got JKos' list of components, so i know you can set animation speed and wether or not a monster can strafe or turn and cooldowns and stuff, but i dont know how to call on it. also is the for the monster type or the specific entity

Re: monster movement

Posted: Tue Oct 28, 2014 12:06 pm
by Vice Dellos
figured out the first part