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Key binding

Posted: Tue Oct 28, 2014 5:40 pm
by Coroner
Hello guys. I'm not sure if this was discussed already or not (I know a LOT of people wanted it for LoG 1)
but I just wanted to suggest option to bind attacks to keyboard keys. It would be so much more enjoyable
to watch the enemy animations while attacking (pressing corresponding keys) instead of constantly
watching the corner of the screen and clicking. Here is a short discussion about it on steam
https://steamcommunity.com/app/251730/d ... 769052198/ ...and I'm sure
same as in LoG 1, a lot more people would like to see that. I think it would be very simple update
that would make a lot of fans of the series happy. And for people who like clicking, no problem,
it would be only an option.

Cheers!

Re: Key binding

Posted: Tue Oct 28, 2014 5:54 pm
by Dr.Disaster
Aye it's been brought up more then once for both LoG1 and LoG2. There should be several thread around, all with pro's and con's.
(my latest thoughts about it)

Re: Key binding

Posted: Tue Oct 28, 2014 9:48 pm
by Jad
It'd make the game a lot easier if they did include hotkeys. Still IMO it would be worth it just to avoid giving all your players carpel tunnel. :D

It's pretty easy to make your own keybindings with http://www.autohotkey.com/. Excellent program, I've been using it for years and it's improved countless games for me.

Re: Key binding

Posted: Wed Oct 29, 2014 1:18 pm
by Coroner
But I don't really think it would make game easier. It would just make it easier/more intuitive to control your party,
and I can't see how that would ever be a bad thing. Cooldowns, balance and everything remains the same :)

Re: Key binding

Posted: Wed Oct 29, 2014 9:44 pm
by thufir
Coroner wrote:But I don't really think it would make game easier. It would just make it easier/more intuitive to control your party,
and I can't see how that would ever be a bad thing. Cooldowns, balance and everything remains the same :)
Makes the game way easier because now you can do combat control with 2 hands as opposed to just 1. I can't count the number of times I have fumbled the best response in a combat situation because there was too much clicking involved to do everything I wanted to do. Give me a second hand and I will play twice as fast in those situations, with a corresponding decrease in difficulty.