Mob AI glitch (level 3)
Posted: Thu Apr 12, 2012 1:33 pm
Near the start of the level (after pillar of light) you have some pits... when you fall down on them what you get is this:
Where:
X = mob
Y = teleporter (inactive, as you need to turn it on)
Z = me
The glitch is that the mob stops at tile X and starts rotating in place, because it can't get to me. So something about Y says to mobs "You can not step on me" even though the teleporter is yet to be activated (ie. there is no reason for mob to avoid said tile at this point in time and act as if it can't get to me).
Code: Select all
_____________
__|__|_X_|_Y_|
|_Z_|
X = mob
Y = teleporter (inactive, as you need to turn it on)
Z = me
The glitch is that the mob stops at tile X and starts rotating in place, because it can't get to me. So something about Y says to mobs "You can not step on me" even though the teleporter is yet to be activated (ie. there is no reason for mob to avoid said tile at this point in time and act as if it can't get to me).