Can you set custom targets for forest_exits?

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MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Can you set custom targets for forest_exits?

Post by MrChoke »

I see that you can set custom targets for stairs with the editor, specifying any location you want to go. But the editor doesn't give this option to you for any of the exit entities. Seems like they always go to the edge of the map in the next level and thats it. Has anyone figured out a way?
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Chimera005ao
Posts: 187
Joined: Sun Jun 29, 2014 8:34 am

Re: Can you set custom targets for forest_exits?

Post by Chimera005ao »

You probably can define a custom object that has that property.
But with the editor stuff, I don't think you can.
MrChoke
Posts: 324
Joined: Sat Oct 25, 2014 7:20 pm

Re: Can you set custom targets for forest_exits?

Post by MrChoke »

If I can do it with script, that is fine. Its just most of the time, what you can do in script, you also have access to the "Component" in the properties of the object in the editor. I will try it out though and see if I can get something to work. I have my doubts.
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